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SpeedyB

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Everything posted by SpeedyB

  1. The model for the goo lab is largely complete. Just need to add updated end caps and texture it. Details on the other side.
  2. Hi. I'm the one who made the current models and textures. I still have all the source files that I sent to the original creator. I can update and improve what's there and make any new parts. Let me know what you have in mind for the new parts and what improvements you would like for the old ones. If you send me some rough sketches what you have in mind for the goo parts I can whip something up.
  3. I would love to add TURD compatibility to some things. I would love a tutorial!
  4. Glad to see this being maintained. If you ever need any of the raw files for the new models let me know.
  5. I have seen your posts Jiraiyah. I do plan to improve the whole system for the next update (whenever I get some time to work on it.) I will likely make a set of parts to assemble your own trusses. I will also have some longer trusses so that people can build large stations without having a thousand parts causing lag. BoxSat can get away with this due to the generally small craft size. The collision will be improved. KSP only supports convex shapes for its part collision objects so hollow objects require a lot of collision meshes. The large hollow truss currently uses about 11 collision boxes. I will improve the detail of the collision meshes in the next version though.
  6. That command pod is from Near Future Spacecraft by Nertia
  7. Cyclotron heat generation would be cool. Gives more purpose to installing a bunch of radiators on a station.
  8. If you need a couple nice models for this mod I can whip a couple up for you.
  9. Next version I'll convert to DDS. Didn't have time to do it this time around.
  10. Mod is now updated to support 1.1.x I also updated a couple textures. Mod also added to SpaceDock and CKAN
  11. I'll try to get this updated this Saturday if I have time. No new parts yet. I will rebalance when these parts are unlocked to make it more useful in the mid game.
  12. The lab parts are VERY slightly narrower to fit in spaceplane cargo bays. It should have no effect on your station. If you have any parts surface attached to your labs than there might be a small gap between them and the surface they are attached to. Also if you have any parts attached to the cyclotron or the Pectromatron they might not look like they are placed properly due to the changed collision meshes. Like Ethernet said, it should only be a minor visual problem.
  13. I figured it out. KSP doesn't like when you have one convex collider going through another. It works fine if I have one collider on each end for the narrow ends and one in the middle for the bigger part.
  14. I've been trying to get a model into KSP but it only has one of the two colliders when in game. I'm not sure why only the second collision mesh works. If I switch the meshes the other will work so Its not the mesh itself. Here is my Unity setup: What am I doing wrong?
  15. The labs will fit but the Cyclotron will not. The cyclotron will be a challenge to get into orbit (just like a real cyclotron would be). You could use Nertia's space plane parts to get it up if you must do it by space plane.
  16. The new parts have the same dimensions as the original parts. The only real changes are with the Cyclotron and Spectrometron. The models for those are a bit more detailed now. The collision meshes also cover the support bars on the models so that you can attach stuff there.
  17. Ok I'll keep the truss' look the same. I will update the ends of them though to make them a little more up to date.
  18. I'm still thinking about how I want to change the trusses. I can either keep the overall style or go with something slightly different like the trusses in HabTech. I might go with something between the two. Any thoughts?
  19. I haven't tested them in the pre-release yet. There might be some minor tweaks necessary but the current parts are so basic I don't think anything will break in the new version.
  20. OK. Size stays the same! I will make a longer one as well. Another reason that I'm remodeling and retexturing the parts is so that I can make better use of textures. The more I can re-use textures the less I have to texture and that will save time.
  21. I'm going to try to get a new version of this out around the time (or a little after) the new version of KSP comes out. I'm planning on doing a slight upgrade of the models and textures to be more in line with the style of the new parts. I was also thinking of the size of the parts. The original Hex Truss mod had trusses that where in between the small and large sizes. Should I make my parts that size or should I keep them the same size? I think that they may look better if they are a bit smaller than the usual station parts. What do you guys think?
  22. Haven't had time to work on this for the last few months. I need to finish the parts for Station Science first. Hopefully I'll have time once school starts. (I thankfully don't have to work a job and do school at the same time this semester so I might have some time)
  23. Sorry I got a little busy with work. I'll try getting more done when I have some free time.
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