I have just tried 2.0.7 and get the same error, it is happening on line 183-190 during the Squad logo being displayed. While loading MM reports it has applied patches, in-game CLS appears to work and correctly identifies and colors connected segments of the FusTek parts I am using. There is just no sign of Ship Manifest anywhere. While digging through my log I found a couple other references to ShipManifest, does this shed any light on the problem? [WRN 20:47:38.158] [Kethane] Error inspecting assembly 'ShipManifest': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at Kethane.MapOverlay.findToolbar () [0x00000] in <filename unknown>:0 [ERR 20:49:01.325] MechJeb moduleRegistry creation threw an exception in LoadComputerModules loading ShipManifest, Version=0.6.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.LoadComputerModules () [0x00000] in <filename unknown>:0 Thanks again! Edit to add: I copied my KSP folder and haphazardly removed mods and KSP got angry but Ship Manifest began working. So I am assuming a conflict with another mod at this point. If anyone has any ideas of which might conflict before I begin ripping things apart please speak up!