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Aedda

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Everything posted by Aedda

  1. I think I found out the problem and I have no idea how or why it happened. Seems despite uninstalling and upgrading ShipManifest somehow 23.5.3.2 was installed, the fresh working KSP was using 23.5.3.3. I put 3.2 back in and bam same issue, and then I put 3.3 in the broken KSP and bing the button appeared and all works fine. I use KSP Mod Admin and all I can guess is for whatever reason it did not cleanly remove the old version. Sorry for any trouble or concern!
  2. An update on my problem of ShipManifest not working. I made a fresh install with only CLS and ShipManifest and it worked fine. I added mods one at a time until all were installed and it still works. So I am unsure what is different between the two installs. One thing I did notice is that I had ShipManifest installed already for a while and forgot about it since it did not work and I did not need it yet, so the problem has existed for some time in the broken install. I'll keep poking at it and see if I ever figure it out.
  3. I have just tried 2.0.7 and get the same error, it is happening on line 183-190 during the Squad logo being displayed. While loading MM reports it has applied patches, in-game CLS appears to work and correctly identifies and colors connected segments of the FusTek parts I am using. There is just no sign of Ship Manifest anywhere. While digging through my log I found a couple other references to ShipManifest, does this shed any light on the problem? [WRN 20:47:38.158] [Kethane] Error inspecting assembly 'ShipManifest': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at Kethane.MapOverlay.findToolbar () [0x00000] in <filename unknown>:0 [ERR 20:49:01.325] MechJeb moduleRegistry creation threw an exception in LoadComputerModules loading ShipManifest, Version=0.6.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.LoadComputerModules () [0x00000] in <filename unknown>:0 Thanks again! Edit to add: I copied my KSP folder and haphazardly removed mods and KSP got angry but Ship Manifest began working. So I am assuming a conflict with another mod at this point. If anyone has any ideas of which might conflict before I begin ripping things apart please speak up!
  4. I'm getting an error: KSP 0.23.5 ModuleManager 2.1.5 CLS 1.0.5.0 ShipManifest 23.5.3.3 AssemblyLoader: Exception loading 'ShipManifest': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'ShipManifest.ShipManifestBehaviour' from assembly 'ShipManifest, Version=0.6.0.0, Culture=neutral, PublicKeyToken=null'. Any ideas? Thanks in advance!
  5. Small issue I have noticed is that if KSP crashes for some reason e.g. out of memory an instance of GHud remains loaded in the App list and is displayed as "Waiting for flight..." on the LCD. Further multiple crashes lead to multiple copies of GHud in the list. I have been unable to find a way to clear these other than power-cycling the keyboard. Using a G19 and KSP 0.23. Otherwise great mod and am glad to finally get some more use out of my G19
  6. I apologize hubbazoot, I thought I had replied with quote to Metapher. I was referring to the graphics glitches with orbits that Metapher screenshot above me.
  7. Those are the bugs I ran into and were concerned about. I guess they have not been resolved yet.
  8. Ok I really want to get this mod to work but I am confused about what I need to do to make it work. Can someone who has it working properly (viewing all planets/moons) in 0.21 reply with a brief tutorial on installing and updating whatever needs to be updated? I would be most thankful.
  9. The link on the main post leads to a zip file, inside the zip file is a readme.txt, inside that it says the version is for 0.20.0.162 of KSP and that the version is 2.1.3 which is the same version as for 0.20.0.162 so how do I get the updated mod? Second question what has this version resolved over the previous version and what may not still work? (like viewing certain planets) Thanks!
  10. I just signed up and cannot vote on the poll it says. I use MechJeb, got it for the auto-pilot, old 0.20.2 kept tearing my rockets apart. Kept it in 0.21.1 for all the other useful information and casual shortcuts it provides.
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