Sugoi
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About me
Rocketeer
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With your super fast internet yes you can.
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[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
Sugoi replied to PolecatEZ's topic in KSP1 Mod Releases
I hate to echo that sentiment, but yeah, active texture reduction is a better solution. Several versions ago, I could not imagine playing without the texture reduction packs. They were a great solution from a bygone era. -
If the lower resolution EVE mod works and the higher one does not, you are running out of memory and active texture reduction will solve the problem. I look forward to when KSP can use more memory.
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Learn with the Ravenspear Mk IV. When you're lined up with the runway, keep the prograde marker on the navball on the 90º mark; if you're lined up correctly the runway will be right beneath you. A good approach for me is between -5º to -10º; flare up before touchdown. Alternatively, Scott Manley has three videos dealing with planes, so you could if you want.
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KERBAL NRAP - Adjustable test weight for lifter building
Sugoi replied to kotysoft's topic in KSP1 Mod Releases
This is rad, I think I'll find this useful. Sadly I won't get to it until later this week, so I'll leave feedback then. -
Sorry, real life got in the way of my posting. -The first re-entry shot from the cockpit is too long. If your short was much longer it would be easier to justify. -For the last scene, did you do that with hack gravity? I could be wrong, but the vessel just sitting in the atmosphere instead of moving is a little disorienting. -The second shot with the "cross" has impossible lens flare - I'm not going to get super-spergy about it, but for a flare like that it should go across the frame. . I'm not sure about the rainbow flare in the first shot with the cross, I think that is a frame-wide thing as well, but I haven't encountered it in any of my lenses so I'm not sure.-The shot with the shuttle entering the atmosphere, as it turns into a white speck, should have the over-exposed portion coming from the silhouette of the craft. I liked the sweeping exterior shots quite a bit. I know it's very hard to make a convincing interior scene, but I liked that you included it, it added variety. When you make sweeping shots be a little more bold; in the first sweep, the planetary horizon starts under the shuttle, but that horizon doesn't go above the shuttle before the shot ends. It almost gets there but not quite. The second sweep is a bit odd looking - I don't know if you can fool with field-of-view/focal length however you were recording, but the second sweep would've benefitted from a narrower FOV with how it was being composed. The camera motion is pretty rad, you've got a good feel for it. The interior scenes, though long, look like the vessel is rocking in re entry. The exteriors in space look like they were done by an EVA spaceman with some EVA Steadicam. I -do- want to see what you make next even if the wall of text makes it look otherwise
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It is a good start. How much constructive criticism do you want?
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Thanks for putting it up, I totally missed it.