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Posts posted by bartekkru99
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HUD with all the navball vectors similar to this:
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No, it'd take too much resources. KSP 1 is already quite CPU and memory intensive, adding terrain deformation would dramatically reduce the performance of the game while not really adding much in terms of gameplay.
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Wouldn't Doppler effect be noticable even at something like ~10% of c?
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I feel like one simple thing that would improve the realism of interstellar travels while not being that taxing on the performance would be an addition of Doppler effect to the skybox. You could maybe have three different skybox textures: one for visible light, one for near-IR and one for near-UV that would get more or less transparent depending on the vehicle's velocity. Some additional red-blue hue gradient could also be applied to to the visible light texture.
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3 hours ago, Vegatoxi said:
You will do it by your own hands when KSP 2 is out
Sooooooo? Is anybody going to force anyone to do that? Is anyone forcing you to switch to KSP2? You don't want to pay for it? Then don't and just keep playing KSP1. It's that simple
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On 1/6/2018 at 2:46 AM, RocketBlam said:
I can almost guarantee you where it's going: KSP 2.
They're not updating this one because they're building the next one.
Trust me, Take Two didn't buy KSP to let it slowly die, or to update a first generation game while constantly appealing to a smaller and smaller player base. I'd be surprised if they're not building it right now.
Hmmmmmmm...
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Also, do I have to mention that KSP2 will probably get years of free updates as well? From what we've seen, KSP2 is already going to be superior to KSP1 in most regards at launch. I bet some major features that we are going see on day one haven't even been talked about and are yet to be announced.
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KSP2 is going to be a completely new game with completely new game engine with completely new features that could never be implemented into the original game because of its old architecture. You've gotten 8 years of free updates already and some people have even gotten free DLCs, is there anything better to ask for? The amount of new features and enhancements completely justifies them charging you for it and marketing it as a completely new game (because it is one).
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What has me the most interested is the engine from the lander at the end of the trailer.
It looks like it has some built in radiators as well as bizarre plumbing feeding into a nozzle.
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1 minute ago, [email protected] said:
Ok guys. I do hate to remind you but look carefully in the first 20 or so seconds of the announcement trailer.
it clearly says NOT ACTUAL GAMEPLAY!
Note you may need to just let it play because that disclaimer was DELIBERATELY PLACED to be completely obscured by the you tube time slider overlay.
seriously its a old advertising trick. Make the game look better than it actualy is then pretend you made it obvious that the trailer is non representative.
Of course it's not actual gameplay, but I wouldn't expect "mobile game ad" level foolery. Pretty much all obvious features teased by the trailer have been officially confirmed.
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2 minutes ago, DunaManiac said:
I have also seen some kind of Magnetoplasmadynamic thruster in the trailer, (maybe) you can see it at 0:23
I've already listed that as "magnetic nozzle"
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2 minutes ago, DunaManiac said:
I think there is some kind of "Kespair" Drive (a refrence to the Espair drives of The Expance) shown at https://www.videogameschronicle.com/features/interviews/an-in-depth-conversation-with-the-creator-of-ksp2/
It's "Epstein", the dev says there are engine similar to it, but you have to keep in mind that he might be just referencing the Daedalus.
4 minutes ago, DunaManiac said:"But there are some others in there that nobody has identified yet!"
That's what inspired me to create this thread, actually.
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I've noticed a plane flying at 1:38 in the cinematic trailer in an oxygenless atmosphere. Do you think it might confirm nuclear powered jets?
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I've decided to make a list of propulsion systems that were either shown in trailers, gameplay footage or were talked about by the devs along with corresponding sources.
Those are the new propulsion systems we can expect to see in the game:
- Nuclear pulse drive (Project Orion) shown in the trailer
- Inertial confinement fusion drive (Project Daedalus) shown in the trailer
- Metallic hydrogen rockets mentioned by Nate Simpson in an interview with IGN
- Magnetic nozzles shown in the trailer
Feel to suggest new additions. I'll add them once we are confident of what they are. I'll try to update it daily
Edit: Looks like I didn't keep the promise to update it. Moderators can feel free to lock this thread, since we all pretty much know what to expect by now. -
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Hey, are you guys planning on adding smaller radars for helicopters, like those on top of Apache's rotor?
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Only six days left, I'm so pumped!
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Ahhhhhh, the Kerbal centipede.
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On 4/8/2018 at 2:04 PM, Theysen said:
No not yet and the compatibility update is undetermined.
Also please consider reading the last few posts as well next time, we already covered the question.
For a general statement, as long this thread title does not cover [1.4.X] in it, it won't work with those versions.
It partially works, but part configs are a bit messed up, so it's better to use RO's individual parts on their own instead.
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I get where you guys are coming from, but I still think it would be cool to have a higher TWR alternative to fission jets and I think that the fact that they would require this kick-starting energy makes them unique enough, Near Future Propulsion already adds a lot of engines that are quite similar to eachother.
Kerbal Space Program 2 Release into Early Access Feb 24th
in 2022
Posted
Although the little snippets of the new features we've seen so far is somewhat reassuring, their absence in the initial EA release really worries me. I hope all of that is somewhat finished and just needs polish before it's released to the public. I've also noticed that the graphics aspect of the game is somewhat of a downgrade compared to the modded KSP1 with Parallax and Scatterer.