Tyren
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About me
Sr. Spacecraft Engineer
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[1.12.x] 1869 Steampunk Mod - Back in Black! (and brass)
Tyren replied to Fengist's topic in KSP1 Mod Releases
Yeah, just like me, cuz they move in the trailer. Maybe a pushed back feature due to release issues? Well, those parts are even pretty without movement, so i dont mind that much. Just wanted to mention it. -
[1.12.x] 1869 Steampunk Mod - Back in Black! (and brass)
Tyren replied to Fengist's topic in KSP1 Mod Releases
I am a bit puzzled. I am trying out the tail fin engine and the drill, but they dont move for me. That makes me sad. Firespitter is the latest version ofc. I hope its my stupidity. :/ Edit: the props dont move either. -
[1.12.x] 1869 Steampunk Mod - Back in Black! (and brass)
Tyren replied to Fengist's topic in KSP1 Mod Releases
^Yeeeeeeeeeeees its online \o/ -
[1.12.x] 1869 Steampunk Mod - Back in Black! (and brass)
Tyren replied to Fengist's topic in KSP1 Mod Releases
This is so pretty. T.T Tears of joy flowing down me face. :S -
[WIP] Kerbals 1869 - New! Pre Release Trailer! 8-2-16
Tyren replied to Fengist's topic in KSP1 Mod Development
Wheres the download button? I need it. -
Inpatiently waiting. I am too excited.
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Ok, i took a break from ksp after 2k played hours just to read this. Literally, you made my days. As a intense casual gamer (if i can say so myself), thank you for all the work you put into KSP. To say it with Scotts conclusive phrase: Fly safe. :)
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maybe use the stock radial intake on the bottom of your plane. Afaik it is sturdy enough to function as a oh-....-water-inc-gear.
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TWR - a general question.
Tyren replied to BoilingOil's topic in KSP1 Gameplay Questions and Tutorials
That SRB issue: I usually follow the Ariane concept, an efficient first stage with a low price/dV setup with additional SRB to keep right below terminal velocity. With a little bit of fiddling it is no problem to drop those SRBs right after getting a TWR of 1.1. Per se gravity pulls you down to a flattened ascneding vector for direct shots to othee planets leaving you more than enough flexibility in designing your upper stage(s). Almost everything works, just dont exaggerate -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Seconded. I said it several times in this thread, you guys did it. Not more, not less. Thanks a lot from my side.