Tyren
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Everything posted by Tyren
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Ok i gave mysef some headache and thought it through... I cant deliver real code solutions cuz i am far away from programming, shikashi: mentioned effect does not apply to free mounted tracks effect is altered if: top of the track is shrouded beyond the center of the last wheel, so it will need a check if there are parts whom can deflect thrown up dust and if it will be carried to the front top of the track is shrouded beyond the center of the first wheel, effect at the front will be deflected downwards side of the track is shrouded, the fall out of the dust from the top will be deflected and 'compressed' additional mud guarding around the wheels, deflection values for the dust effect are to implement... Well, better ignore it, thats a humongous hell of work.^^ Nevertheless, closer to reality regarding dust effects from tracks wont be that easy to accomplish imho, nor do i have an idea if it is possible to code that.
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Another 'special effect' would be dust thrown out at the upper front in moving direction of the tracks. Just like sticky mud and dust pieces hauley all the way around the upper side of the track until finally falling off at the front. Usually this effect kicks in at medium speed. - - - Updated - - - Technically a particle emmission with the same width of the front wheel at the upper sector of it with a shallow diagonal angle towards the ground. My english fails here for further explanation... - - - Updated - - - Found a pic, look at those 'plumes' at the front
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Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Oo 'nuff said. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Caught my breathe finally but we are kept bombarded with awesomeness. Way to go, Mike j) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tyren replied to BahamutoD's topic in KSP1 Mod Development
Well, in space it could get funny, yeah. Think about a 30mm barrel gun firing 10 times heavier rounds in space -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Droolstencharsonhiskeyboard* This is getting more awesome in a flash -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tyren replied to BahamutoD's topic in KSP1 Mod Development
Yeah, but be careful messing around with these values. They also determine the recoil of your weapons, if you alter them you will have unpleasant things happen to your craft maybe.^^ -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tyren replied to BahamutoD's topic in KSP1 Mod Development
Exactly, like i said. -
Eeehm. Huh? If i get that correctly, you want to have a general file with the most common ground color per planet to be applied for the not so concerning users right? Furthermore the implementation of a GUI toggle to switch from general to camera handled dustFX management. Awesome. - - - Updated - - - I guess with the first part only Kerbin is somewhat more complex concerning biome colors, the rest is somewhat indifferent. more or less.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tyren replied to BahamutoD's topic in KSP1 Mod Development
i dont even know if that is determined by the cfg, afaik the plugin applies heat damage to the hit part according its mass and velocity...or somewhat along these lines. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tyren replied to BahamutoD's topic in KSP1 Mod Development
Hmm i didnt figure out how that plugin works, so maybe it is the best to ask Bahamuto if he can model a free rotating turret base with attachment options. - - - Updated - - - Or even take it further, a missile turret borrowed from eve.^^ -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tyren replied to BahamutoD's topic in KSP1 Mod Development
I guess its possible to make a BDA part with attachment points and mouse tracking. Guess thats easier than try to implement a BDA feature in IR. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tyren replied to BahamutoD's topic in KSP1 Mod Development
I second that. WWII airplane weaponry is pretty funny, 7.7mm, 7.92mm, 37mm and even 45mm anti tank guns. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
The Boeing 747 is bigger than the B-52. - - - Updated - - - IIRC about 4m wing span difference or 13.something feet. -
Yeah, they rely almost entirely on stock textures to keep the memory footprint at minimum. I didnt test it myself, yet...maybe the config nodes are broken.
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Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Dont think this will happen next time, after CSS still lures the dream chaser for Mikes irritation gauge. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Well but its still self astonishing if you still manage your task -
Frankly put. I dont have issues with kopernikus assets, either. Except i exaggerate my mod volume, but thats a mentioned RAM problem...not everything works fine with x64 D
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The stability isnt necessarily caused or influenced by the code. - - - Updated - - - I dont know how to put it, but if you meddle with kind of hard coded stuff its likely to break RAM uaage or whatever. Nevertheless, give it a try