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Harguinxx

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    Rocketeer
  1. drag and drop simple computer would be awesome, imagine detach a fuel tank and it automatically deploys a parachute when there is enough atmosphere.... would be awesome!!! Thus, the 2km of loading area can be a problem, maybe a a computer shut down system could solve it if you say that all ships with a computer active must be loaded even if they aren't in the 2km range... use too many of them would be laggy, but I think that the idea is awesome.
  2. there is a need of a lot of fairings in vanilla, and don't come saying that there is a plenty of mods around there, this is the suggestion part of the forum I'm not requesting add-on's... So yes, these fairings and a thousand more should exist in vanilla KSP. +1.
  3. hmmm you give me an idea... what about a part called soldering ring, if you attached it between two parts they become rigid until enough force is applied, then they simply break, without wobbling... Also guessing why these is not the vanilla way to break things, I mean, I don't see real spacecrafts wobbling with no sense, or NASA filling things of struts trying to avoid this effect... wobbling mechanics in KSP have just no sense...
  4. I'm aware of that, but even at the core, with an explosion big enough???
  5. I really don't think that turn Jupiter into a fission bomb is so difficult, it depend on the concentration of hydrogen in the atmosphere, but if with a explosion big enough, the pressure wave should be enough to trigger a fusion reaction just at the side of the explosion, magnifying the effects of the first explosion and in consequence creating a chain reaction.
  6. what about the creativity??? loom at minecraft and see how many bored people do awesome things with TNT blocks... I love this idea because it's justified in the real world, is usefull and allow people to do a lot of creative thongs with that feature.
  7. ....all this time I thought that monoprpellent was just a compressed gas... I was wrong as I see, because if that was the case, the idea of recharge the RCS tanks while an intake is active won't be so silly... in fact, would be very logical.
  8. I love the idea, the space centre looks ghostly right now. +1.
  9. Ok, this title is too long... This Idea is more for the forum moderators that for the devs, and what I say is to make a list of all the good suggested Ideas (or just use the existing one), and add to each idea a like button or something like that (A bar chart could be used, for example). because ok, the ides are suggested, but the only way to know how many people actually love the idea is to go to the thread and read about 6 pages of people discussing. These way devs can have an easy tool to see which ideas the community loves, and if the community desperately want to add a moustache to Jeb, the can totally ignore them and think that community members are idiots.
  10. You are attempting to use a game unrealistic feature for braking the physics in the game, creating a ridiculous and unrealistic way of propulsion?? why do't you use thrusters like in a real spacecraft? and what make you believe that the community will support you in creating a bug? Or maybe I totally misunderstood your intentions.
  11. Sorry for get out of the point, and yes, I love it, some ones will criticize a possible lack of performance, but it can stay as a graphical option, for me: +1.
  12. With a testing area (flat surface with easy twikable atmosphere and gravity) you would need a lot less proper launches as we know right now. Also don't expect a high performance in an alpha please, we can talk about this threat when at least we have a Beta.
  13. it seems to be a nice, useful and easy improvement. I like that, +1.
  14. If you are sure that the 90% of the physics calculations are between parts of the same vessel, even if is totally static, I agree with you. I think these have to be implanted with caution, because maybe ruins the realism of the collisions, but yes, on paper it seems a very good idea, you have my approval (if it means anything XD). +1
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