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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Codey737 replied to DasPenguin85's topic in KSP1 Mod Releases
It would be cool to have the MapTraQ part from ScanSat, the default part for scansat is really ugly and massive compared to the CubeSat. Can we have this pleeeeaaassseee? *puppy eyes* -
*tear* *sniff* *tear* So sad...Poor Jorvey
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I "Nailed it"....into the wall http://gfycat.com/CircularTartEastrussiancoursinghounds
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125t Interplanetary SSTO
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[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
I know, I plan on trying to fix this. -
JEB IS THE KRACKEN!
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[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
The stock resource parts(SAS,Fuel,Mono,etc) still work fine. The modded resource parts on the other hand are somewhat broken. Once the mods for them are updated I will fix them. TAC: Broken (waiting for the a stable release) Kethane: *Should* work fine but I haven't tested it yet Mechjeb: Waiting for stable release (still may work anyway,haven't tested yet due to Mechjeb hates me) KAS: Broken (waiting for KAS patch) The funds for the rovemates need to balanced to consider their contents. There is also a bug with the attachment of rovemates and other parts(I.E. Rovemate attached on top of a rovemate), as far as I know it is a stock issue,sorry. -
Hello! When .24 came out I lost my Delta-V calculator (KER) so I want to do the Delta-V calculations by hand. I can do the basic single stage/single engine: (ISP * 9.82 * ln(wet/dry) I've googled and got nothing that I could understand(never been good with the symbols). All I want to know is how to calculate a stage with 2+ engines and ships with multiple engines and/or multiple stages. I need something simple (as I put above) so I can wrap my head around it. Thanks for your time. -Codey
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[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
Hope for the best,expect for the worst! -
[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
I've had this problem as well. I don't know if its my mod's problem or the games problem. I've seen this with a few other mods if its attach a certain way. -
Today I've been going around youtube bouncing to video to video looking for awesome STS footage and here is the best ones I found: I love the sound of the SSMEs igniting and hearing the structure groan. Best view of the SSMEs igniting at 1:25 Do you have any to awesome ones to share?
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I tried to reproduce as well, its quite random. Make a craft with more than 2 engines and move it back and forth in the air and trim it at the same time,sometimes it doesn't trim equally. Other than that, I have no idea why.
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I've had a weird issue. I have 3 FSX2 engines on my craft and when I change the gimbal(+1,-1) the engines don't do that together,one of them may go any extra increment or not go at all. and sometimes they do it all together,its very random.