BSR
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Bottle Rocketeer
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BSR replied to BahamutoD's topic in KSP1 Mod Development
Hey BahamutoD, First of all I am having tons of fun blowing stuff up Unfortunetaly i was unable to open the example turret Package in Unity 5. Is the Example outdated? Keep up the awesome Work! -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
BSR replied to Mihara's topic in KSP1 Mod Releases
Hello Mihara, First of all your Mod is awesome sauce ! Scond I would like to ask you if you could take a look at the Skillfull Mod made by ID. The reason is that no MFD´s Work once Skillfull is active, no clue why :/ Would be awesome if you would take look. A Will get some Logs then. Also a big thanks for the pointer, didn´t know such a thread existed. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
BSR replied to InfiniteDice's topic in KSP1 Mod Releases
Ok thanks for the info, will ask Mihara then to take a look -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
BSR replied to InfiniteDice's topic in KSP1 Mod Releases
Nice to se you back Dice, Unfortunetly I have to report that your Mod breaks the MFD´s from RPM (by Mihara). I would love it if you could take peek at what the cause might be. BSR -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
BSR replied to InfiniteDice's topic in KSP1 Mod Releases
You do realize the scope of what you are so casually implying? I assume not. Please keep it real and don´t ask Ice to do stuff that usually has whole dedicated Dev Teams for other Games. And creating an AI that can handle whatever Vessel Players throw at it is by no means an easy feature. This post is not meant to Offend but that request is seriously not simple nor easy. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- That being said keep up the awesome work I.Dice ! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
BSR replied to InfiniteDice's topic in KSP1 Mod Releases
there is no CFG to open up as the Weapons are hardcoded, AFAIK. Would be nice to hear it from ID directly again. Lazer Missiles are not an attractive choice as they blow up(delete) everything in the blast radius, wich is kinda boring imo. Furthermore i am really hyped to get my Hands on the 88 Flak Cannon ID announced Great Mod Keep it up. -
M.A.N. VK30.03 (Panther Tank Replica)
BSR replied to astecarmyman's topic in KSP1 The Spacecraft Exchange
You like Kerbal wars? Then take a look at this Youtube Series: World War K already in Season 2! I recommend watching from the beginning. -
Firespitter propeller plane and helicopter parts v7.1 (May 5th) for KSP 1.0
BSR replied to Snjo's topic in KSP1 Mod Releases
Thanks for the reply Snjo, Already feared you would say something along those lines. Off to adding mods! And keep up the good work i really like your Mod. -
Firespitter propeller plane and helicopter parts v7.1 (May 5th) for KSP 1.0
BSR replied to Snjo's topic in KSP1 Mod Releases
Hello Snjo, First of all a big thanks for the awesome Mod. After the update i got the new Version and wanted to launch a Ship using your Waterlaunch System. Every time the system spawns like i set it up to do(location and Altitude) only to slam me into the bottom of the Ocean.(Timer is already at max) Are there known Conflicts with other Mods? List of Mods i am running is: -Toolbar -Mechjeb -Skillfull by ID -K.Engineer -Part Highlighter -Select Root -Editor Extensions -Steam Gauges -Time Control -TAC Fuel Balancer - and lastly Kerbal Alarm Clock Sincerely, BSR -
[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
BSR replied to swamp_ig's topic in KSP1 Mod Releases
Sorry wrong thread. Awesome Mod nonetheless. Keep it up! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
BSR replied to InfiniteDice's topic in KSP1 Mod Releases
Thanks for the awesome mod ID. I am looking forward to all the goodies to come -
Thanks for the Feedback. The Batteries were chosen due to aesthetic reasons not performance.
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SIK Aviation proudly presents the new SSTO CargoHauler Eagle. Featuring 4 Mk2 Rapiers( 4 pairs clipped) and Massive Air Intakes with variable Intake Geometry and PreCooler Chambers the CH Eagle can Airhog like there is no Tomorrow. A massive Third of the 369 Parts is Air Intakes and another third is Struts. The Reason for the Intake Spam is that once I finished the Frame i didn´t want to change it anymore. So I had to use other means to get it into Orbit. Persoally I really like how the massive Intake Arrays turned out but judge for yourself. Please don´t go and start flaming about the Intake spam. Download via MediaFire https://www./folder/nph6mu6rfkzn8/Eagle%20Craft - The Ch Eagle itself. http://www./view/od0j8fuoawtqar3/Eagle%20Base.craft - A small Station Core. http://www./view/6iqn3fjfg8gnow5/Eagle%20Payload.craft - An orange tank with Rcs and Inline ProbeCore for Refueling Purposes. http://www./view/v4gptfwnubn4pem/Assembly%20Drone.craft - A Large Assembly Drone for your Contruction Needs.
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Hi Forumites, doing a quick Spotlight of my current Favourite Plane I recently Perfected with the help of UbioZur´s Ingame welding. Behold the Phantom B ( As seen in my Company Thread in the Rocket Builder Sub-Forum) Here is the Link for the Custom Parts you will need.(Powerplant and Intakes) http://www./download/sbi1ctbmhtgs4dr/Phantom_Custom_Parts.zip If you take her for a Spin let me know what you think about her please.
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Looks really nice but Turbojets have a max Thrust of 225 KN. So How do you get 900 without Clipping?