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jebodiah1976

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Everything posted by jebodiah1976

  1. That was exactly it, thank you very much. I've noticed I get a rate of 0.083 science a day while in orbit (I parked my science vessel at 600 Km) and two crewmen inside. Is there a way to increase this? How do I tranfer this science I'm getting to another vessel? Or are the science mods stored "globally" and can be used to upgrade other modules. I'd like to know how to work on this before letting more time go on my current research , as I 'd hate to lose what I got so far.
  2. I have been trying to make a science lab work for two days without success. The mod lacks indepth documentation about what modules do and how they interact with each other. (The vague explanations on the first page of this tread didn't help). Basicly , I EVA a kerbal inside the lab, and it says that is stalled. I tried putting a reactor and it doesn't help either. The main page explains about nuclear and antimatter reactors, but it's not clear what module in game provide nuclear fuel so to speak, so I'm at a loss. I've tried setting up an antimatter container but I don't seem to colelct any antimatter either, and the instructions on how to get magnetometric singularities in the mainpage are very cryptic to say the least ("try to get the biggest amount you can"). I really wanted a mod like this, after getting bored of waiting for ISA , and I don't like kethane mod much (it makes me lag a lot), so I had big hopes on this one. I don't want to edit cfg files and I haven't been able to try the warp drive , which I would have very much liked to try. I really wish there was a video or deep documentation on the mods as the ingame descriptions and the thread intro aren't clear enough (at least for me as I haven't managed to make it work in two days of hard trying).
  3. How come some kerbals have a white uniform where others have it orange (like Jebediah, Bob etc...). Does it affect in any way the kerbal performance? I also noticed , some kerbals let go of the stairs as they go into EVA in gravity environments and fall down, where others (Like jebediah , bob and pretty much others in orange suit) stay put grabbing the pod stairs as they unboard the pod. Are these linked?
  4. Greetings I'm having a problem with the dev build . I can plot maps np but they get lost as soon as I leave the game. I have mapped kerbin for like 4 times now , and it's annoying since I have to scan the planet everysingle time I launch the game and I want to chase anomalies. Is there a way to make the maps stay ?
  5. Glad to see a well moderated game forum so it doesn't get out of hand (unlike other communities). The more I get into it the more I like the indie way.
  6. Greetings I'm from Spain and I've been playing for a couple of weeks at a friends place and I finally decided to buy my own copy of KSP! I'm so excited! So far all I have achieved is maintain orbit consistently, get to the mun and back and also land on the second kerbal moon (can't rememebr the name, the tiny tiny one). I also managed to dock without addons and I built a small space station (although makes refueling so so hard..). Being a physics buff , I find the physics in KSP fascinating and allows us peons to experience a (although simulated) exciting and affordable space program My Kudos go to the developers which I wanted to fund buying a copy. I'm looking forward seeing this game finished. Question in the new patch (0.21.1) I noticed you can get to choose your crew. Do Courage and Stupidity affect the mission or how the kerbal behaves in EVA in any way? Also, I tried to setup an avatar and a signature but I haven't found the option anywehre, how can I do this? Thanks in advance and thanks for reading
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