jebodiah1976
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KSP2 Release Notes
Everything posted by jebodiah1976
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Greetings I've noticed ever since I updated the game a few days ago (to 0.24.1) , another version has been released 0.24.2. I tried to find the patch notes for this, but I only found up to 0.24.1 here. I'd like to know what are the changes, since I had to spend time updating addons to 0.24.1 , and now a few days later I have to update again to 0.24.2. What was changed? Why release another version so quickly? If someone can clarify I'd appreciate
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Thank you from the bottom of my heart for making this addon. I hope you keep it maintained for the versions to come! :-)
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Greetings I got quite a few saves with my science tree fully researched, and whenever I install a new addon (say KAS or Firespitter) I have to go through every science tree in my games enabling one by one every single little new module that the addon has (every connector, new piece of equipment, in different science stages....). Saying this is time consuming is an understatement. This is even worse if I were to install nova punch or KW rocketry. Is there a way to enable them all in one shot? Say via save files? If so , what are the files I have to modify? ( persistent.sfs and tree.cfg don't seem to have information about addon's modules). Thank you very much.
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How is the MK3 ship supposed to be?
jebodiah1976 replied to jebodiah1976's topic in KSP1 Gameplay Questions and Tutorials
What adaptor you refer to ? Post -edit: The mk3 to mk2? Looks overly ugly, I'm really suprised mk3 made it into stock when other parts that I consider more primal and look better from other mods aren't there. -
How is the MK3 ship supposed to be?
jebodiah1976 replied to jebodiah1976's topic in KSP1 Gameplay Questions and Tutorials
Sorry I'm still new and I don't know what that means. So far I've come up with this in order to align the engine housing the best I could. Which wiggles a lot under stress and I think is less than ideal. -
Greetings I find myself after unlocking a few tiers with problems to unlock more science. The experiments I got access to give me 0 or just pennies, and I've already been to my closest planets but I can't bring anything bigger than a flimsy probe because I don't have technology to get better rockets , so I'm stuck. I've tried restarting with different choices but I alway seem to get stuck no matter my choices. Do I get points for landing probes? Once landed a probe in a planet/moon how do I get science points for it? Am I limited just sending results home? What planets / moons have biomes? How do I know what biomes I got left to explore/experiment? Would sending a lab to these locations help? (it's bulky and I don't have 3.25m size rockets yet). Finally is there an addon maybe that could help me keep track of this and also telling me what do I have missing so I can plan my next missions? I'd appreciate some tips how to get science points to unlock the whole tree.
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Oh so it's unlocked later on, gotcha. Thank you!
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I'd really appreciate an answer on this.
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Is this mod adapted for 0.22 career mode? I'm asking because I quite advanced in the technological tree and I can't see my lazor modules anywhere. If not , can somebody tell me how do I make the modules appear?
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Thanks, Another question I noticed that some experiement results can be sent "early" through the radio, but you achieve much much less (like 20% overall). If I am to send my experiment (e.g. materials deck on the mun) therefore getting 20%, if I manage to land back in kerbin do I get the extra 80% or is it lost forever?
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Hi I find myself struggling to complete my tech tree. Do you get smaller science amounts everytime you repeat an action you did in a previous mission? Or is it like it was new all over again every time you launch a new ship? E.g. : I go to the mun, do the experiments in orbit and get back to kerbin. I get certain amount of sceince points for this , let's call it X. If I run the same mission all over again from scratch, will I still get X or less? Also, if you get diminishing returns for repeating, is there a way to check a list of "achievements not completed yet" . For example I don't know if I completed the EVA in each of kerbin's and mun's biomes etc. Tyvm in advance.
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I noticed a massive improvement in load times as well with the new patch.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
jebodiah1976 replied to Tiberion's topic in KSP1 Mod Releases
I'm trying to build the Thor Lander and the Odin one. I found the parts for them are all scattered over the different cathegories. Is there a tutorial or post where it's explained how to assemble them, and what are they used for etc? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
jebodiah1976 replied to sirkut's topic in KSP1 Mod Releases
There are parts I really don't know how to use, for example, the adjustable rail and others. Is there a youtube video or documentation on this mod? thank you very much. -
Hi As far as I know , KW rocketery and Nova have stoped having support for 0.21. Are there any addons or alternatives to this? I do sure miss 3.75m stages. Things I'm also missing : KAS (the one with the winches) and a few others which I realized I started relying upon so much, and now they seem to be gone (forever?). If you could help I'd appreciate.