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Everything posted by Chiboko
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Turn off v-synch, doesn't matter what game your playing or what the cause of the lag is, turning off v-synch will always improve performance.
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If you could redesign/improve the Kerbol System, what would you do?
Chiboko replied to Findthepin1's topic in KSP1 Discussion
I'd add a binary planet system with a small moon doing a figure of 8 between them, this moon would be about half the size of minmus, have a tiny SOI but not show up on the map so you need to land a beacon on it before you can reliably find it. -
What is the weirdest thing you have done/experienced in ksp
Chiboko replied to 322997am's topic in KSP1 Discussion
http://www./download/o1z4f3fpk8wrru8/STS+Cannon+Mk1.craft -
What is the weirdest thing you have done/experienced in ksp
Chiboko replied to 322997am's topic in KSP1 Discussion
Building an orbital cannon out of stock parts: Dial up the power! More! I demand more! MOAAAR This was the second attempt at this level of power, so far as I can tell the first attempt caused floating point errors which induced Kerbin to move rapidly through its own atmosphere causing it to be destroyed by shock heating. At lest thats what I took from a planet covered in shock effects followed by no planet followed by game crash. -
Macross Missile Spam -> The only way to go
Chiboko replied to SomeGuy12's topic in Science & Spaceflight
As others have pointed out there is no stealth in space and here's why, with current tech we can spot the emissions from a space shuttle rcs system at a distance greater than the orbit of mars, so good luck hiding your missile launch flares and engine emissions. -
So after building a cannon to fire Jeb and his capsule into orbit for a mere 10,000 kerbucks it got me wondering just how cheaply can it be done? So whats the cheapest you've been able to put a kerbal into orbit for?
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The floating point errors, some may say its my fault for building a cannon with a mach 10 muzzle velocity but Its still annoying as hell when you switch to the projectile to follow its trajectory and the whole planet forgets where its supposed to be. The worst time was when the whole planet was destroyed by shock heating with its own atmosphere, well that's what I think happened,the whole planet was covered in gigantic heating effects then vanished shortly before the game crashed.
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The only other body I've visited with a manned or robotic mission is Duna, beyond that the only other body I've sent something to was Jool and that was an I-beam from a semi-planned disassembly.
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Today I incinerated Kerbin via shock heating using its own atmosphere, completely stock too.
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I know, but in game they were just sitting there shooting fire. Incidentally is there a way to increase the range at which you can tab to another object? because with a higher powered design I can hit the 'fire' and 'switch camera' almost at the same time and still not catch it. Edit: They just lay there twitching
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Those launch clamps aren't actually moving...
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Highest speed achieved (no image recorded): Infinity^'or close enough that makes no difference' Highest speed achieved under 1km altitude that I could get an image of: 11,000ms-1 Highest altitude achieved on highest speed run: 77m Image link: http://i.imgur.com/VkUHCoh.png So I built a cannon with insane capabilities' And I wish I could say that this was enough to nail it down' Sadly that would be a lie, I've been having few problems with recoil... Progress Update 1: 11,000ms-1 seems to be the maximum possible velocity achievable with a single (actually 2 clipped into each other) booster design. More power results in less overall speed because the projectile accelerates out of the 'barrel' before it can reach its potential top speed, this results in designs with 3 or more clipped boosters topping out at a mere 3km/s. Something of interest is that sometimes the projectile will appear to instantly ray-cast itself into a collision with the first object in its way (or simply cease to exist if there's nothing to hit) when this happens the screen flashes white with heating effect and after the flight it will be displayed as having never gone faster than 28ms-1. Progress Update 2: I built a railgun design to address the problems in Update 1, long story short it turns out you can incinerate Kerbin with shock heating. The projectiles insane velocity caused the planet to floating point error through its own atmosphere at an equally insane velocity many shock effects were had and my game shot itself.
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What's your preferred way of breaking the universe?
Chiboko replied to Sgt.Shutesie's topic in KSP1 Discussion
Well if you clip a bunch of tiny blue decouplers onto each other, fire them and switch to them with the camera they will destroy any planet they land on. -
That O5 gif is just pure 3D render p0rn
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Personally its the thing I'm most excited about, It'll be much easier to build a huge plane to cheaply carry that rocket through the first 20-30km of atmosphere.
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From my limited knowledge of coil guns you could theoretically use a single long coil wrapped around a ferrous barrel in in order to greatly simplify the design. This would unfortunately drop the efficiency through the floor and you'd have the problem of your gun also being a large electromagnet with all the issues that entails.
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Orbit with periapsis inside event horizon
Chiboko replied to Thomassino's topic in Science & Spaceflight
Not sure if this has been said but since the event horizon is the point where orbital velocity is equal to c, wouldn't that mean that any stable orbit with a periapsis below the event horizon would also need to have an orbital velocity higher than c at that periapsis and therefore be impossible? -
I could argue that a shadow, while not technically an object, has no thickness. Its simply an absence of reflected light and therefore contains no measurable physical properties of any kind.
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If nothing obvious stops it from working then friction between the components stops it working.
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Being from another galaxy of unknown distance its relative velocity could be close enough to 'c' as makes no difference. So I'm gonna give it a slim chance of annihilating the surrounding chunk of galaxy.
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On the topic of the original question (rather than the complicated physics of expanding space): yes in an infinite universe the creation of an event that destroys/damages the universe would happen an infinite number of times but so would an event that completely cancels out the first event. This works in all cases leading the 'everything happening in an infinite universe' problem to neatly cancel itself out.
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What do you do when waiting for a transfer window?
Chiboko replied to cicatrix's topic in KSP1 Discussion
Transfer window? whats that? I just Whackjob my way there. -
I remember doing this a few times when working on kraken warheads that could be detonated when you wanted them to go off rather than at any moment. After a while they fly around at multiple c and I think I got a launch clamp out of the atmosphere.
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The shape of the Earth's atmosphere
Chiboko replied to FanaticalFighter's topic in Science & Spaceflight
I have no idea about the shape but, I can leave you with the comforting thought that it has great trails coming off it and spiraling beautifully into space as we forever loose several thousand (million?) tons of atmosphere every day to the solar wind. -
Either the same way you do or... Use a launch stage with rapiers and ride them all the way into space before circularizing on the second stage.