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Chiboko

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Everything posted by Chiboko

  1. I feel like this guy and my other mechwarrior vehicles didn't get much love
  2. Spent the last 2 days trying to build a kraken powered bomb, this is the best design I have come up with so far.
  3. As an Ex Kraken drive engineer and an active designer of Kraken weapons (See my weapons thread) I can't remember the last time I played without encountering the kraken. Still hunting for a way to reproduce the one that launched everything on the body (kerbin) several Km into the air.
  4. Castigo armaments is proud to announce the release of our first cargo SSTO. On another note, we view the recent super tank as a serious threat to out business and intend to create our own model. Expect cpu melting levels of firepower, surface to orbit Kessler weapons and a Kraken grade main cannon (The Current idea is that it will launch B1 warheads as its projectiles)
  5. I have never been to another planet apart from Duna. I build ships that can go there but never bother to launch them. Instead of doing efficient burns I brute force every transfer. Mun transfers are the only ones I do efficiently. I have succeeded in making a rocket motor burn out even when connected to fuel. Followed by game crash.
  6. A tank was asked and a tank was given.
  7. The head of K.R.A.P himself went to congratulate the pair on their revolutionary new drone. "I just wanted to tell you how thrilled the committee was with your wall landing drone." The two engineers grinned "Were just doing some final checks, it should should land on the runway any minute now." The two engineers looked at each other nervously, they had never considered that anyone might want to land the drone on something other than a wall. "Is something wrong?" The pair looked over the head representative's shoulder towards the runway, a few seconds later he heard a muffled explosion behind him.
  8. Ah. In that case I will work on a more compact (more shots) version of your Panther's cannon. I also have a Kraken powered bomb and an update to the V3.5 rocket but I am waiting until I have enough new weapons/improvements to do a largish update.
  9. Bouncing usually occurs because the target is too close. The projectile does not have enough time to achieve the 81m/s velocity required to break structural plates. I will experiment with overheating base launchers.
  10. In response to demand from out customers Castigo Armaments is proud to announce the first in our new line of heavy weaponry.
  11. First of all I'm going to start of with this argument: 1/0.5 = 2 1/0.25 = 4 1/0.125 = 8 In such a sequence as the value being divided by approaches 0, the end value approaches infinity. Using such logic (though it is not necessary to the rest of this argument) any number divided by 0 could arguably equal infinity. This is simply back story, the rest goes like this: Where 'X' can equal any finite number: X*10^-infinity The resulting number (for simplicity sake X=1) is a 1 with an infinite number of zeros in front of it. This is a technically finite number that is larger than 0 while at the same time being infinitely small. Practically speaking this number is 0 while in fact it is actually slightly higher than 0 by an infinitely small mount. If we divide 'Y' (any finite number which for simplicity sake is also 1) by the number that was just made then using the logic at the top of this post, since the previous number is infinitely small without being 0; by dividing by it we get another number that is infinitely large while still technically being a finite (not infinity) number. The end result is that we have two numbers that are functionally identical to '0' and 'infinity' without actually being either of them. They are also both technically finite numbers yet they cannot be written down. Feel free to: Discuss, point out holes in my logic, base new forms of propulsion on this logic
  12. This old thing still works, I think it was one of the first designs.
  13. For the love of Jeb don't let my thread turn into a discussion about April fools day. Also if anyone has any suggestions for weapon types/styles I will be happy to attempt to build them.
  14. The Castigo weapons corporation is proud to announce our series of compact, effective and above all stoc* weaponry. Due to unknown issues with the editor 'stacked' weapons such as the V1 rocket tube and V1 rocket rack can only be center mounted, the editor refuses to allow them to be dual mounted unless it is done manually. It is our hope that these weapons will bring an end to clunky and ineffective weapon systems and greatly enhance game-play for those players who want to build a functional military without installing mods. To install just drag all the sub-assemblies into the Subassemblies folder of your save file. Recent News Releasing our first 0G only weapon and investigating a bug that displaces everything (even launch clamps) vertically by roughly 1km, seems to occur when you try to inception kraken warheads. ----------------------------------------------------------------------------------------------------------------------------------------- Light Weapons B1 Bomb Slightly larger than a FL-T400 fuel tan* the B1 is a reliable bomb that releases 8 pieces of AP shrapnel on impact. B2 Bomb Due to accuracy problems with the B1 model (I can't aim bombs) the B2 was designed to release 3 large pieces of AP bomb over a small area. B3 Bomb Longer than a FL-T800 fuel tan* the B3 is by no means a small weapon. It ma*es up for its size by distributing 3 cluster warheads of the same type used by the B1 model over a reasonable area. In tests the resulting detonation created a wall of shrapnel destroying everything for over 100m ahead of the impact site. Cluster Bomb This simple device releases 3 AP bomblets over the desired area. Cluster Bomb Mk2 Far more reliable than its predecessor this device releases 6 bomblets in a line spread. Light Cannon This relatively compact weapon holds 10 rounds of ammunition. This device has a 30% misfire rate. Light Cluster Cannon Alternate version of the Light Cannon this model fires two shots at once though with greatly diminished accuracy. This device has a 10% misfire rate. [image coming soon] T1 Missile Not only does this missile look cool but it also has a rudimentary remote guidance system. T1 ER Missile This extended range model of the T1 travels at least 50% further and becomes more controllable towards the end of its flight. V1 Rocket This reliable rocket launcher suffers very little from arcing and has moderate armor penetrating capabilities. Comes in single shot, double shot pod, 2 shot tube and 4 shot rack models. V2 Rocket This incredibly compact rocket system is almost completely unaffected by arcing however it lacks any kind of penetration. Comes in single shot and swarm models. V2.5 Rocket Swarm Due to advancements in compression technology this weapon has less than half the size and accuracy of a conventional V2 Rocket Swarm V3 Rocket This rocket has an incredibly small cross section at the cost of length, it also suffers from heavy arcing but has armor penetrating capabilities. Comes in single shot and triple shot pack models. V3.52 Rocket While more bulky than older models the 3.5 makes up for it with a greatly reduced arc. It can now also be stacked in the same way as the V2 Rocket. V4 Rocket The ultralight weight, long range V4 was conceived when one of our engineers looked at a V2 and thought "I wonder if..." US1 Torpedo A small diameter torpedo designed for our very best customer. We are not responsible for any damages that may occur should this weapon suddenly accelerate in a random direction at >1000ms or suddenly start spinning rapidly before spontaneously disassembling it self and all nearby objects, though usually benign until fired under certain circumstances it may become UnStable. Download: http://www./download/nf77dkjq7ef92fn/Stock+Weapons.zip ----------------------------------------------------------------------------------------------------------------------------------------- Heavy Weapons Burst Cannon Fires a burst of up to 14 light projectiles (Results may vary) Y1 Rocket This large rocket explodes in a devastating wave of shrapnel. Y2K Rocket The instability and sheer destructive potential of this weapon cannot be understated, For starters it mounts a Mk2 Kraken warhead which upon activation creates a little ball of whirling death. The missile literally holds this baby kraken in a cage as it flies, unfortunately for the target the cage does not survive impact unlike the baby kraken. Unfortunately for all life on the planet this little ball of whirling never runs out of energy and can theoretically wander the planet forever. It is highly recommend that this weapon be kept in a shroud until used as accidental activation... I'm just saying that a ball of what I am now calling 'Kraken Plasma' touching your vehicle is never a good thing. H1 Mortar A heavy, self propelled shell designed to punch through armor (This shell rather than destroying armor, seems to have a tendency to completely ignore its existence and hit whatever happens to be behind it instead) H2 Mortar This second generation model of the H1 features a smaller diameter at the cost of longer length and shorter range. AP Rocket Swarm Cluster of 6 armor piercing rockets for those panic moments when you just want to send a wall of metal hurtling in the general direction of the enemy. K1 Kannon In response to a request from a certain armored vehicle manufacturer Castigo Armaments is proud to announce the release of a 2 shot, heavy armor piercing tank cannon. K2 Kannon After the poor reception of our K1 Kannon our engineers decided, **** it were making this thing fire bombs. K1 Bomb *Cave Johnson voice* I'm gonna level with you, we were originally trying to create a compact cluster warhead but it turns out that packing lots of big pieces of shrapnel into a small space tears a hole in the universe when you set it off. We experimented with using this as a new form of propulsion but after the 18th test pilot died in a vortex of Kraken induced death we decided just to make a bomb out of it. K3 Warhead Quite possibly our most sinister looking weapon to date the K3 combines the destructive potential of the K2 with the size of the K1. Sadly this warhead is very delicate and hard to contain so it can only be delivered by parachute like the K1. Due to its fairly low 50% success rate (Failure is still dangerous) for legal reasons we leave it to our customers to find a way to deliver this thing to its intended target. Download: http://www./download/dz72p0difz70fg0/Stock+Heavy+Weapons.zip ----------------------------------------------------------------------------------------------------------------------------------------- Vehicles Bashkir Combat SSTO After a relatively poor reception of our line of compact weapon systems the Castigo Weapons corporation has deemed it necessary to produce a multi-role combat SSTO in order to showcase its line of light weapons. As well as having space capabilities the Bashkir servers admirably as a ground attack fighter, to this end it mounts 4 V1 rocket pods and 2 B1 bombs. This armament gives it flexibility in both aerial/orbital combat and ground attack roles. The BA variant of the Bashkir forgoes its normal layout in favor of 2 Light Cannons. This abundant light firepower makes it perfect for taking out other SSTOs and lightly armored fighter craft. Download: http://www./download/67rwf0magjz7zof/Bashkir.zip Talon Light Dropship The Talon was created after our managing director suffered a bout of Mechwarrior related nostalgia and decided we needed a dropship. After an unreasonably large amount of R&D and repeatedly breaking the universe, our engineers were able to come up with the Talon. The dropship is itself unarmed and has a relatively small cargo capacity of 9 tons, it is of course an SSTO. Flight Instructions: 1. Take off (You will need to press '1' after the spacebar to activate the single jet engine) 2. After taking off (Always wait until the end of the runway before attempting this) raise the nose to 45 degrees (This may require some manual control until sufficient altitude is reached) 3. At 12000m lower the nose to 30 degrees. 4. Once the rapiers switch over to rocket mode lower the throttle to one notch below max (This will cause engines to 'redline' but not explode) 5. Maintain flight until the desired apoapsis is reached (only tested to 80km) 6. Circularize orbit and press space again to detach cargo bay doors. Download: http://www./download/8w1ltwmbrcb68x8/Talon+Light+Dropship.zip Hasek Medium Tank After acquiring blueprints for the M.A.N. VK30.03P tank out R&D team was so impressed with the accuracy of its weapons systems that we took it upon ourselves to design a tank around a similar system. The Hasek features a low slung wide chassis that is almost impossible to flip and mounts 4 specially designed V3.5 Rockets. It has weaker armor than the 'M.A.N' but makes up for it with the ability to continue functioning, even after extensive damage. Download: http://www./download/7p4xqrsb8q34ch3/Hasek+Tank.zip Glaive Medium Tank Designed as a light artillery mount for our heavy weapons (namely the K2 Kannon) the Glaive is lightly armoured but makes up for it with a sturdy, adjustable mount that can fit any of our heavy weapons. Download: http://www./download/zokf0md06w5tn1s/Glaive+Tank.zip
  15. There are also those of us who have been playing since 1.7 but didn't take an active interest in the forums (lurking) until recently. Also while we are on the topic of krakens the difference between the Warp and Hell kraken (The warp kraken's description sounds like a less detailed version of the hell kraken) is that the Warp kraken does not jam the altimeter at 666,666 or remove the nav-ball (it does **** out though). I hope you all appreciate that discovery of this kraken came at the expense of my first ever Mun base
  16. Building stuff that was never meant to be: http://forum.kerbalspaceprogram.com/threads/44037-Mechs-for-mech-fans
  17. If someone makes a way to donate money towards a new computer for Whackjob then I'll happily contribute.
  18. Updated original post to include the new Madcat/Timberwolf!
  19. Having problems with the SPH crashing...
  20. The first playable version of a game I am working on, in which you must help Jebidiah Kerman escape from the mun and make it back to Kerban. Controls are arrow keys. White tanks are Air, Orange tanks are Jetpack fuel and press up again in midair to turn on the jet pack. http://www./download/rbnaieo9x9oqwhf/MunEscapeAlpha1.0.exe
  21. The 'Mun or bust' rocket is a reference to Kurtjmac's series 'Farlands or bust' as he was one of the first big youtubers to give the game publicity. Of course Scott Manley is the big KSP guy now and they both have Kerbals named after them.
  22. So I made an Atlas at 1 in the morning. Now I'm going to fall asleep wrapped in a spiky chain, hugging an axe. Also here's a link to Duncan Fisher's website/podcast http://georgeledoux.com/ Added the Stone Rhino (Behemoth)
  23. Removed due to me re-posting due to massive internet lag!
  24. Removed due to me re-posting due to massive internet lag!
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