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Posts posted by Deathsoul097
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I personally think that KSP wont ever be finished, and that it will stay in a permanent beta-ey stage until squad decides they're done with it, and at which point, the community will band together and take it over like FAF. That just seems the most likely option, and if we ever see a KSP 2.0, it wont be a new KSP, it will just be the next milestone update, like 1.0, and 0.90.
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I know submissions are closed, but this is what ive came up with so far for this challenge. Will probably enter next time.
Is the Weapon Pack being built for the new BDA?
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Whilst the old thread, the first one, is still around and can be found here, it is 200+ pages and I guess we could do with a new one. Feel free to post on, folks!
Lol. New thread is now over 1000 Pages long, no mention of a replacement XD
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I like everything that's going on in this album!
I don't begrudge the focus on plane parts because 1) It's PorkJet and 2) atmospheric flight should be an integral part of early career.
I'm taking this new inline cockpit and making a B-58 first chance I get.
http://s3.amazonaws.com/dk-production/images/62035/large/b58_08.jpg
Best,
-Slashy
Holy mother of Droptanks!
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Nice Work man, this is really good. Clever use of fairings for the tail and engine pods, How did you get the jets to work like that?
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Hmm I use both and just used the needs .dll and it ran fine for me. What specifically isn't working?
TBH, pretty much everything. If i use one Dll, the entire other mod's parts stop working, and vice versa.
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Hi there. So, im running a rather heavily modded install right now for some military vehicle design, and im hving a conflict in mods. Specifically, with this mod, and the adjustable landing gear. Simply, if i use the adjustable landing gear's Dll provided, then this mod ceases to function, and vice versa for this mods BahaAnimationModuules.dll
Is there any known fix for this?
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Roverdude, how do you have the time to be this epicly useful to the community??
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I think this sums up your experience pretty well.
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Well, that would be an epic birthday present
"Or if you mention the gap at the four peace package: 22.7.2015"
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nice to see that camera shake will be in the stock gameadjustable intensity of the shake does sound really good, let the player decide how much they want in game. Good for accessibility for those who have vertigo or similar, too.
COMMMMMMMIIIIIIIIIIIC SAAAAAAAAAAAAANNNSSSSSS!!!!!!!!!!
Love the camera shake plan, and im really liking the new features like aero and fairings! Good work Squad!
(And good on the mods for the epic prank. Nice Icon, Sumghai :3)
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I think that would count as Staging, even if it didnt use the staging interface.
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Launch, of course!
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We could have Katherine Johnson for delivering the engineers report to give your your craft trajectories/stats/dV etc?
An expert so respected they would only believe the computers if Katherine's maths agreed.
I agree with you and Regex on this one. While we dont need to replace anyone, it would be nice to see a Kerbelle join the staff of KSC, and the engineer's report seems like the perfect spot.
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Double nose gear side-by-side is a recipe for disaster every time.
Designed many a thing with 2 gears on nose, never had a problem with it. Whats your reasoning here?
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Now THIS is what the current inline should look like, kudos to you. Fits the kerbal scale better than stock, even.
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Patrick Moore had an immeasurably greater impact on my interest in the stars ( Carl Sagan too, where's *his* memorial? telling me you've never heared of him either? ) than another fictional US series about something that isn't really space. Neil Armstrong had an impact on *everybody*, so I'm not opposed to the memorial even if it doesn't really fit ( and really that should be a monument for everyone who went to space - or even tried - before Apollo 11 ). Leonard Nimoy was an interesting guy and I'm sad he's no longer here in person, but he wasn't an astronaut.
Actually, there used to be a structure on Tylo in the shape of Carl Sagan's face, but dude to repeated texture updates, its faded quite a bit.
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I think Val and Jeb will be my go to duo for many missions in 1.0, they seem like they both have that crazy badSness that makes KSP, KSP.
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Agreed. I usually will lock fairings into a specific diameter for a given launch vehicle and then stick to it. That, or I just use the KW fairings.
This^
Pfairings just makes it easier to set up lv's exactly how you want them.
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As an addendum, apart from modeling time and design time (and RAM, but I hope that may possibly maybe get improved at some point), I don't see why KW style and p-fairing style fairings couldn't both be stock. save p-fairings for the end? Or make them much more expensive (2x?) than using standardized fairings? They both have their places, but my main thrust is that IF WE ONLY HAVE ONE STYLE, I think they'd best fit the game if they were KW style or dimensionally limited p-fairings.
Might i say, perhaps the best option would be a combination of the two?
2 procedural fairing bases(One to fit the width of the rocket, one Expanded to 1.25-1.5 x the size of the rocket, like th kw bases.), which can scale width-wise according to tech level, and a procedural fairing, which automatically fits the base size it is attached to, and is incrementally adjustable in height, perhaps in increments of 1/2 a metre?
You get the best of both worlds, and it would give you both the freedom to design as you please, but also have a slight restriction to make you think outside the box. (Or in this case, inside the fairing)
-N-
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Wasnt this image posted about 6 months back, in a thread under a similar name?
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Damn!
I had an FA-18 Replica, almost to the exact same scale in my last install, but the save is bugging out with nullref's. Would have been perfect for this.
Though i probably wont be able to use it, ill see if i can find some pics of it. (It even had the weapon and droptank loadout built to be the exact same as IRL too. Nosemounted vulcan, wingtip mounter Aim-120's/Aim-9's and all.)
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imma say that ones imposible. i just dont think such a feat could be accomplished realistically, without major mods or cheats
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Struts?
I think this calls for struts.
Devnote Tuesday: User Interfaces and Workspaces
in KSP1 The Daily Kerbal
Posted
Wow. Great revision on the format, much nicer than last weeks. A really good read overall, and while i dont console game much anymore with not having a new gen console and having my laptop instead, im still really happy to hear that Squad is looking to expand their user/player base.