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rancor1223

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  1. I second this. I didn't try it on clean install, but when I remove RT from my modded game, it stops happening. Using latest 325 build (same thing happened with 323). Also, the buttons aren't animated and it looks more like the text is layered. I think when I activated a rocket engine, it showed both Activated and Deactivated text on top of each other.
  2. I'm not sure how long this has been a thing, but I love that IR now has it's own Robotic Parts category in the VAB/SPH. I was wondering how to do that with other mods/parts. It doesn't seem to be cfg related, because all the IR parts have the Utility category set there. Speaking of which, is there a reason to have duplicates in the Utility, now that there is Robotics Parts? Anyway, back to my question, how does one create own category like that? Also, how to add parts to it, because "category = Robotic Parts" didn't work (I'm no modder, all I can do is mess around with cfgs). I know I can use stuff like Filter Extensions, but I'm curious how this has been done. Even a link would be appreciated.
  3. I'm pretty sure it's not fuel efficient. More like time efficient. I only use the auto-docking and it wastes RCS fuel. A lot. But in exchange, it's fast and precise (maybe not as fast, but really precise . I would say the same about rendezvous autopilot, it does it's thing as quickly as possible. But if I wasn't lazy, I would rendezvous using only 2/3 of fuel MechJeb would need. But it would take much more time orbiting around, waiting for encounter.
  4. I would love to have bigger satellite dishes. Right now, we've got that one small satellite. It doesn't have to do anything (just like the one that's in the game), just to look pretty on stations/probes.
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