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aazo5

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Posts posted by aazo5

  1. I was messing around with this mod: http://forum.kerbalspaceprogram.com/threads/131439-WIP-Free-IVA-(formerly-Enhanced-IVA)-Alpha-v0-0-3-(2015-10-11) in my main save, and then afterwords uninstalled it from my KSP folder. Since then, I get a few odd glitches in just my saves that I played in with that mod running before. The main issue is that in the VAB, I have no categories to choose parts from, meaning I cannot make any ships.

    I tried reinstalling the entire game twice, and just bring back the saves, but they still don't work. Although new games on a fresh install do work. Is there any way to fix this issue, or is my saved game just broken? It'll be kind of disappointing considering I've put dozens of hours into my current save, and I have one old backup of the save that would make me lose like 20 hours of gameplay.

    Either way though, help would be greatly appreciated. Also, please understand that i'm not angry with the mod, or the creator of the mod. This was entirely my mistake, as I should have backed up my save beforehand. I didn't back it up because I've never had a saved game break because of a mod before, but considering this was a WIP mod, I should have considered it.

    Here's a pic of what i'm seeing in the VAB:

    2PoSBFX.jpg

  2. the docking ports are already on the modules (hab, science, cargo, lab) but you cant see them because they are hidden from view.

    I suggest you to look at the models separately in the VAB to see how each part looks without the rest

    Yeah I did that but all I saw was one radial attachment point on the back of the modules. You can't connect those to docking ports though, right?

  3. You need to zoom-rotate the camera so it clips inside the structures - then you can see the docking ports which are attached between the ring structures and the modules

    The other way is to go IVA and on the MFD go into Target Management screen and "Undock" - the problem there is though, that the ports will have some generic names and you cant rename them so you never exactly know which module you detach ;)

    The IVA port names should be changed when the creator of RasterPropMonitor gets around to do it ;)

    Okay, so I didn't need to add any docking ports or anything in advance? Just don't want to have to start over my entire mission.

  4. I have a question regarding the base building parts. I flew all the way to Laythe, and was in orbit and was planning on detaching the base building modules, but can't find a way to do so. Was I supposed to add docking ports to the outside of it before I took off? Because I figured important things like that were already on the ship. And if I do need to add docking ports to be able to detach it from the Endurance ring, how do I take it off the ship. I know I need to use the lander to attach it and then bring it to the planet, but can I simply just pull it off of the endurance with the lander?

    - - - Updated - - -

  5. So, can I build a base on a planet without putting the equipment in the storage containers? I assembled the entire ship in orbit but didn't prepare for any base building stuff. I noticed that there was an inflatable habitat already in one of my storage containers, can I bring that to a planet, and if so, how? Sorry, I'm new to the attachment system mod.

  6. well i was bored, saw this thread and thought I'd have a look, this makes it to the mun easily and lands with your rover...

    >>>Craft File<<<<

    i haven't changed your rover at all and the only place to really attach was the underside so excuse the slightly mad design :D

    couple of hints for future designs, an attachment point on the top makes it alot more simple for fitting a way to land the rover. Have a look at the stock craft rover with the skycrane in your VAB and you will get the idea, also building buggys is alot easier in the SPH with duel symmetry the wheels align easily.

    hope you get to the mun with it.

    Yep, man. Very decent design apparently. Got me there fine. :) Now to celebrate my first ever rover on a moon! :D

  7. well i was bored, saw this thread and thought I'd have a look, this makes it to the mun easily and lands with your rover...

    >>>Craft File<<<<

    i haven't changed your rover at all and the only place to really attach was the underside so excuse the slightly mad design :D

    couple of hints for future designs, an attachment point on the top makes it alot more simple for fitting a way to land the rover. Have a look at the stock craft rover with the skycrane in your VAB and you will get the idea, also building buggys is alot easier in the SPH with duel symmetry the wheels align easily.

    hope you get to the mun with it.

    Thanks a lot man. Going to give it a shot.

  8. If you look five... no, wait, six posts up, you will see someone else told me about those parts, and I already fixed the downloads. I even apologized to the people that, like you, downloaded it before it was fixed. Hence, finding your post afterwards was weird, I thought there were more parts that I hadn't removed.

    Oops, I see the post you were talking about now. It was hard to find it. It was all hidden between 2 pics. :D I'll re download the updated one.

  9. If you look five... no, wait, six posts up, you will see someone else told me about those parts, and I already fixed the downloads. I even apologized to the people that, like you, downloaded it before it was fixed. Hence, finding your post afterwards was weird, I thought there were more parts that I hadn't removed.

    I don't see that post, sorry. But either way, i'd love to see it fixed. That is all i'm asking for. Or at least give an updated download link.

  10. See? This is an example of a completely uninformative (and uninformed) post. If you find some file is not 100% stock, please tell me which one. If not, then it's because it is, indeed, stock.

    There are a few more on the shuttle, i'll look for those later. Don't remember what those were. There are 2 on the Comm module that are missing. These are them: AdvSasModuleToggle, Engineer 7500. I will tell the shuttle ones in a bit.

    P.S. How is my post uninformed? I understand how it was uninformative but not uninformed. I think you're being a bit of a hypocrite. I like to spread my posts out so I don't have unbearable information all in one post. Thus the reason I waited for you to respond before I told you the file names.

  11. You can dock when your on land no problem, just make shure your docking ports are the right hight.

    Its alot more frusterating then docking in orbit thought. Cus in orbit, the megnetic pull will alling you proporly when you try to dock if your not allready allinged, but on land, you have to have it spot on.

    So just drive to where I want to dock?

  12. Okay, I really want to set up this base on the mun ---> http://forum.kerbalspaceprogram.com/showthread.php/45076-Modular-Surface-Base-Your-home-away-from-home <--- (Great design by the way) but I don't know how to. I realize that i'd bring all parts separately, but how do I actually dock them once they are on the mun? Would I drive them to where I want to dock them? Can you dock while you are on land? Thanks in advance. :confused:

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