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Posts posted by aazo5
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I was messing around with this mod: http://forum.kerbalspaceprogram.com/threads/131439-WIP-Free-IVA-(formerly-Enhanced-IVA)-Alpha-v0-0-3-(2015-10-11) in my main save, and then afterwords uninstalled it from my KSP folder. Since then, I get a few odd glitches in just my saves that I played in with that mod running before. The main issue is that in the VAB, I have no categories to choose parts from, meaning I cannot make any ships.
I tried reinstalling the entire game twice, and just bring back the saves, but they still don't work. Although new games on a fresh install do work. Is there any way to fix this issue, or is my saved game just broken? It'll be kind of disappointing considering I've put dozens of hours into my current save, and I have one old backup of the save that would make me lose like 20 hours of gameplay.
Either way though, help would be greatly appreciated. Also, please understand that i'm not angry with the mod, or the creator of the mod. This was entirely my mistake, as I should have backed up my save beforehand. I didn't back it up because I've never had a saved game break because of a mod before, but considering this was a WIP mod, I should have considered it.
Here's a pic of what i'm seeing in the VAB:
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if you have snacks packs or some similar kerbal portable container you can, otherwise it'll be limited to one snack per EVA. You can however pump snacks through KAS hoses, if you've parked your resupply lander close enough.
Alright, thanks. So I can theoretically carry snacks from one to another with just my Kerbal?
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Is it possible to transport snacks to certain modules without having them docked? Because I have a Minmus base that is comprised of multiple undocked building, and want to know how to support them. Can a kerbal carry snacks from a supplies craft to the different buildings?
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Ignore my last post. I figured it out.
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the docking ports are already on the modules (hab, science, cargo, lab) but you cant see them because they are hidden from view.
I suggest you to look at the models separately in the VAB to see how each part looks without the rest
Yeah I did that but all I saw was one radial attachment point on the back of the modules. You can't connect those to docking ports though, right?
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You need to zoom-rotate the camera so it clips inside the structures - then you can see the docking ports which are attached between the ring structures and the modules
The other way is to go IVA and on the MFD go into Target Management screen and "Undock" - the problem there is though, that the ports will have some generic names and you cant rename them so you never exactly know which module you detach
The IVA port names should be changed when the creator of RasterPropMonitor gets around to do it
Okay, so I didn't need to add any docking ports or anything in advance? Just don't want to have to start over my entire mission.
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I have a question regarding the base building parts. I flew all the way to Laythe, and was in orbit and was planning on detaching the base building modules, but can't find a way to do so. Was I supposed to add docking ports to the outside of it before I took off? Because I figured important things like that were already on the ship. And if I do need to add docking ports to be able to detach it from the Endurance ring, how do I take it off the ship. I know I need to use the lander to attach it and then bring it to the planet, but can I simply just pull it off of the endurance with the lander?
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emmm what do you mean ?
you undock the given module while in space, wait until it's away from the ring then dock the lander to it
Ah, thanks. That's exactly what I was asking.
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Okay. How do I transport them onto the lander?all the units are separate from any attachment mod so you can place them wherever you want -
So, can I build a base on a planet without putting the equipment in the storage containers? I assembled the entire ship in orbit but didn't prepare for any base building stuff. I noticed that there was an inflatable habitat already in one of my storage containers, can I bring that to a planet, and if so, how? Sorry, I'm new to the attachment system mod.
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well i was bored, saw this thread and thought I'd have a look, this makes it to the mun easily and lands with your rover...
i haven't changed your rover at all and the only place to really attach was the underside so excuse the slightly mad design
couple of hints for future designs, an attachment point on the top makes it alot more simple for fitting a way to land the rover. Have a look at the stock craft rover with the skycrane in your VAB and you will get the idea, also building buggys is alot easier in the SPH with duel symmetry the wheels align easily.
hope you get to the mun with it.
Yep, man. Very decent design apparently. Got me there fine. Now to celebrate my first ever rover on a moon!
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well i was bored, saw this thread and thought I'd have a look, this makes it to the mun easily and lands with your rover...
i haven't changed your rover at all and the only place to really attach was the underside so excuse the slightly mad design
couple of hints for future designs, an attachment point on the top makes it alot more simple for fitting a way to land the rover. Have a look at the stock craft rover with the skycrane in your VAB and you will get the idea, also building buggys is alot easier in the SPH with duel symmetry the wheels align easily.
hope you get to the mun with it.
Thanks a lot man. Going to give it a shot.
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Hey did you get a rocket made? If not let me know.
Not yet. Still open.
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If you look five... no, wait, six posts up, you will see someone else told me about those parts, and I already fixed the downloads. I even apologized to the people that, like you, downloaded it before it was fixed. Hence, finding your post afterwards was weird, I thought there were more parts that I hadn't removed.
Oops, I see the post you were talking about now. It was hard to find it. It was all hidden between 2 pics. I'll re download the updated one.
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If you look five... no, wait, six posts up, you will see someone else told me about those parts, and I already fixed the downloads. I even apologized to the people that, like you, downloaded it before it was fixed. Hence, finding your post afterwards was weird, I thought there were more parts that I hadn't removed.
I don't see that post, sorry. But either way, i'd love to see it fixed. That is all i'm asking for. Or at least give an updated download link.
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See? This is an example of a completely uninformative (and uninformed) post. If you find some file is not 100% stock, please tell me which one. If not, then it's because it is, indeed, stock.
There are a few more on the shuttle, i'll look for those later. Don't remember what those were. There are 2 on the Comm module that are missing. These are them: AdvSasModuleToggle, Engineer 7500. I will tell the shuttle ones in a bit.
P.S. How is my post uninformed? I understand how it was uninformative but not uninformed. I think you're being a bit of a hypocrite. I like to spread my posts out so I don't have unbearable information all in one post. Thus the reason I waited for you to respond before I told you the file names.
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I'm not very good at making rockets attached to rovers, at all. I would love it if someone could maybe add a rocket to this and everything it needs to be able to get to Mun and Minmus, and explain to me the staging of it. Thanks.
Rover Download: http://www./?uafco5ah8q1azux
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Why did you call this a stock craft? It most surely is not.
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You can dock when your on land no problem, just make shure your docking ports are the right hight.
Its alot more frusterating then docking in orbit thought. Cus in orbit, the megnetic pull will alling you proporly when you try to dock if your not allready allinged, but on land, you have to have it spot on.
So just drive to where I want to dock?
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Okay, I really want to set up this base on the mun ---> http://forum.kerbalspaceprogram.com/showthread.php/45076-Modular-Surface-Base-Your-home-away-from-home <--- (Great design by the way) but I don't know how to. I realize that i'd bring all parts separately, but how do I actually dock them once they are on the mun? Would I drive them to where I want to dock them? Can you dock while you are on land? Thanks in advance.
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I'd say this is more of a rocket for new players, not intermediate ones, but it is well designed!
Thanks. Personally I put intermediate because of the fact that when I was a beginner this might have been a little bit tricky to take off. It's not your simple, light, 25 part rocket that is easy to take off.
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Nice man. Impressed. Might give it a shot.
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Can it land on planets with atmosphere?
Has not been tested, nor recommended. It does what it is said to do for sure, but not beyond for sure. I'm sure you could expand upon it to do just that, but it is perfect for Kerbin's moons.
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Has not been tested, nor recommended. It does what it is said to do for sure, but not beyond for sure. I'm sure you could expand upon it to do just that, but it is perfect for Kerbin's moons.
Might have broken my saved game due to mods. Help?
in KSP1 Technical Support (PC, modded installs)
Posted
Tried clicking it beforehand, but all it did was open the advanced option tool bar thing, where you have sub-assemblies and stuff like that. No option for parts in there unfortunately.