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Silvester

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Everything posted by Silvester

  1. so, here i present A truck and a magix box that can transform into a fuel tank for planetary base, this is just version 1 and I help to calculate how many fuel quantity for the part here is the actual pic Truck and fuel tank the model is from dexsoft Truck : Download Here fuel tank : Download Here wip for more transforming boxes Silvester Industries Pack link : Download Here Update : 0.3 - add rover and wheel 0.2 - add 2 size Arc Reactor 0.1 -add 6 size tank need sugestions open for request Licensing Information This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
  2. it purpose is for the preparation for sending something like this at the bottom is i think what i like to texture the base expandable base for something-something , maybe i'll give some satelite disc at the top or maybe more "expand" like a communication tower or more complex animation sorry for lack of texture and a forgive me because this is my first mod it is lack of quality i need an idea what a base meant to be
  3. hi, i'm a newbie at modding , texturing and this is my first mod so here we go engine next target : fuel tank , decoupler , adapter my final target would be making a base at mun or another planet so i figure i must build the launcher first need sugestion please
  4. well, it's worth the try, last time i go with mk4 fuselage from TT i gave me quite the headache buat, it work in the and , it need rework the node and rescale factor
  5. you could use model {} thing ex change mesh = model.mu to MODEL { model = Squad/part/..../model position = 0.0, 0.0, 0.0 scale = 1.0, 5.0, 1.0 // << x,y,z rotation = 0, 0, 0 }
  6. @gristle, thank you, but 3 hours , and cant land without crashing because the nose always go up , thrust and com not aligned properly thank you devo for your consideration , well i'm yearning for next toy thx
  7. why would you even say sorry to us, we humbly accept whenever you have time to release , thanks for your hard work
  8. umm node stack on main ion engine is not correct, liquid engine correct though
  9. ss kirrin with tac self destruct so you can capture moment of explosive pls
  10. for real? lol, it become reality .... good for you two btw, congratz for new join venture opening
  11. hmm i dont encounter the same problem, maybe, if you instal 2.0.8 but change the plugin with up to date one it gonna help
  12. that is some serious plugin you had there, i imagine we can build sci-fi like thing not even bothered about com and cot
  13. yes, tons of them, running at curently 2,7 gb ram usage
  14. and.. the game just crashed.. hahahaha maybe i'll try in ksp that fresh from steam
  15. 500mb in zip? that is some serious size there
  16. just a report, when using forced dx 11 the ram ussage of ksp reduced from 2,7 gb to just 1,4 gb for me but there is so much shuttering image, and even all my rocket turn violet <= color .....
  17. yes i tested it out and the skybox texture didn't show up eventhough it has been loaded
  18. http://forum.kerbalspaceprogram.com/showthread.php/35664-Kethane-Usage-and-Proper-Fuel-Routing
  19. nevermind my previous post, anyone who get debug error can change the default window location default: WindowLeft = 200 WindowTop = 200 change into WindowLeft = 201 WindowTop = 200 as for the unretract-able radial drill, the solution for now is just to fly or launch again because as long as the drill connected to the ground it cannot be retracted ps: the bug occours only if you drill at the spot that do not have kethane underneath
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