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Kyne

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    Bottle Rocketeer
  1. Looks utterly amazing. Any chance of uploading a collection of images of each of these texture packs, just so we see what they're like?
  2. Well, considering that you're going to be using the docking ports to carry probes and not to join pieces of a bigger ship together, you should be fine (as long as your probes are relatively small, and not entire multi-stage rockets in themselves ). Make sure your ship is balanced first, and if the probes start to wobble try the quantum struts mod to sort that out. You could always ditch the docking ports all together and radially attach separators and reinforce the probes to the hull with struts. That's about it, I think. Happy flying!
  3. It's not exactly 'cheating', but I wouldn't call playing KSP exclusively on MJ 'playing' either. It's inciteful to see it performing the more complicated maneuvers, and it's infinitely more accurate when docking/landing than I ever will. However, using it to get to everywhere; launch, rendezvous and landing, just never gets that sense of satisfaction of 'I did it' that you can with sheer manual control. It's probably better off learning how to drive manual before automatic (yes, like a car =P), in the case that MJ goes nuts (which it inevitably will), so you can correct the ridiculous spin that RoboJeb made and make sure that poor flesh and bone Jeb doesn't fly straight into the nearest solar orbit. I love MechJeb. It can dock and launch my mega-rockets all day, but in the end it's still a crutch. Does that make it cheating? No. But it isn't good sportsmanship to use it for everything that you can do yourself.
  4. Would be a godsend for my larger interplanetary 'expeditions'. Support!
  5. Good lord, that Citadel arm goes all the way out the hangar and halfway to Minmus! Any chance of recreating the Destiny Ascension after this project comes to fruition?
  6. The twin engine would be fantastic, occupies the niche that the skipper on the majority of my rockets just doesn't fit. Just one question, would it (when stack mounted), take up the space of one engine, or would I have to have a duel adapter to attach it to the rest of the rocket, as is the case with using multiple engines on one tank now?
  7. This. The amount of times I've mutilated my rockets because of this are many.
  8. Certainly needs to be implemented. Would certainly make transporting my Kethane refining rigs easier.
  9. Sounds like a good idea, but also sounds hard to implement. You would probably have to use two sets of keys at the same time, one for reach engine. I'd rather settle for being able to lock my current engines that are in use (eg. the vertical thrusters, then activating a second lot of engines and controlling those from then after (eg. the horizontal thrusters). Both sound pretty hard to do, now that I think about it. Just my thoughts, though. (Huraay for first forum post!)
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