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Fidelacchius

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Everything posted by Fidelacchius

  1. Turns out that the command pod is how the wings know up and down >_<. I had mine rotated and that is why it was not working.
  2. First off i have remapped my Rover controls to the number pad. I am trying to test this glider. I already know its prolly not going to glide very well. But that's not the issue right now. However i can't even get the wings to pitch up or down when pressing W or S Craft File: https://www.dropbox.com/s/4pa7ajdw6vlxlfk/Eve%20Rover%20mk3.craft
  3. If you can get within .02 km that's pretty good. The rest just takes some patience. The below steps assume you are less than 1km away Step One: Set Target Set your target to the ship you want to dock with. This can be done on the map screen. (you might have to zoom in a lot) Step Two: Nullify your relative Velocity. Once you have your target set to the ship you want to dock with you should have new symbols on your NAV ball. http://wiki.kerbalspaceprogram.com/wiki/Navball#Prograde_and_retrograde The two green ones are what you are interested in right now. Burn retro or prograde until your velocity on the NAV ball is around 0m/s Step Three: Burn to target Now you want to use the pink symbols You want to burn (pink) prograde to approach your target. And (green/pink) retrograde to slowdown You will repeat steps two and three this until you are within 50 meters or so of your target This might take awhile your first few times! Hang in there. (i would burn slow, like 5-10m/s) Step Four: RCS to docking port Once you are close and your velocity is zero. Switch to RCS. You will no longer need your engines at this point. (if you use them they can kick away the other ship) Right click on the docking port of the ship you are trying to dock to (if it is in range) and set it as the target. Note: You can switch to the other ship and rotate it so that its docking port is facing you Now you can use the default controls for RCS to move your ship towards the target. I would turn your SAS on once you are aligned Key: movement (This is all you should use. You ship should be set at the same angle the ship is. If its not you don't need RCS to turn it) H: Forward N: Reverse J: Left L: Right I: Up K: Down These you can use if you need them. (You should not) W: Turn Down S: Turn Up D: Turn Right A: Turn Left Q: Rotate Left E: Rotate Right
  4. Yeah, If you want max efficiency do many short burns. You don't want to burn under your desired exit trajectory. You will be wasting fuel fighting gravity. With Ion Engines i have done 5-10 burns before (painful). Once your orbit path is lined up more with the exit you want you can do a full longer burn to break orbit.
  5. Highway to hell. But only played for 30 seconds. Then my rocket blows up
  6. Nice! . Since i restarted with the new Career mode Eve is the only place i haven't visited. I was planning on sending and retrieving 3 kerbals (didn't know if this was even possible). But now i am inspired to do more. Maybe i can bring back some science equipment or something. Nice Design You have improved quite a bit in the past months, I haven't seen anything like this yet. Nice job Darth
  7. Wow. I guess this is a bit late. I don't know how i never saw this forum post update >_< sorry I like your mission to eve I made the same mistake trying to take a jet-rocket there >_< . From what i read its atmosphere/lakes are made of rocket fuel. So you think we could just bring oxygen instead of liquid fuel and get out that way :/ ahh well. Yeah i'm not sure why the Mainsail's overheat on the orange tank's but you can stack the smaller ones to the moon and it has no problem. Weird :/
  8. Hmm the most unnecessary complicated thing i have done... I tried a 3 man return mission from Eve. That should explain it enough >_< I hate that purple *******
  9. Hmm.... This seems interesting. I have been doing a lot of missions to the Jool moons and have wanted to do an all-in-one for awhile now.
  10. The only Body (besides Jool) is Eve. Since they buff'ed Eve and took the 11,000 feet high plateau away it has been a lot harder Every other one i have done without docking. (Tylo was the hardest imo, Ion Engine ftw) Scott Manley you cant count. They have drastically changed Eve since .17 He is still my hero **Correction. The person above me seem's to have done it . that's a cool looking lander
  11. Preamble crap I have recently made a trip to Lythe and back with a spaceplane to test the new R.A.P.I.E.R Engine. It was my first one I have made and was super happy with the results. I used about half the fuel or less to get off Lythe than i would with a rocket. And landing was very nice. I was 100's of miles off target and i just glided to it. Actual question: I'm wondering if anyone has played with them on Eve? I think they would be great to land right on eve's highest point (to make take off easier.) But without the 2000 ISP jet engines i don't know if it would take too much fuel for a rocket motor. I would like to do this 100% stock. I would just like to hear other's thoughts on it before i waist an hour building it.
  12. You would be surprised how little it takes to get somewhere http://forum.kerbalspaceprogram.com/threads/36419-Smallest-Craft-to-Various-Milestones
  13. I am playing around with career mode and have went to duna. Now i want to go to Jool and land on at least 2 moons in one mission My question is: If i have one ship with one command pod with one kerbal, can i collect soil from both moons in one mission or will they override each other? Do i need two separate command pods on one ship? Or do i need a single 3 man pod for this? I wanna know before i design a ship. Thanks
  14. I plan to reclaim my title It might involve a shameless copy/paste of your idea but i will make this for around 150 tons ...it might take a few months but be afraid!!!!
  15. That is... Sexy. With one exception. You need more satellites around Kerbin I love the design. I had a new design in the works that would land about where yours did. It still weights over 400 tons so i think i'll work on it some more The "Magic Carpet" design i'm an deff going to try using in my future missions. Doing this under 300 tons i did not think would be possible. Beautiful.
  16. Thanks for the reply and im glad i know where to look. Though i dont see how i can factor that in with delta v. I cant calculate terminal velocity and air resistance but how to turn that into how much extra delta v i need? I might just be a bit dull but i was hopeing for somthing like total deltav = deltav - air resistance * magic + gravity/magic or something like that
  17. I understand how to calculate delta v in a vacuum. But i would like to know the equation to calculate the effect of drag (ie gravity and air resistance) on delta v My goal is to be able to calculate the delta V required to lift off Eve at different altitudes. I cant find this online for some reason. Maybe i'm just not good at googling >_< If anyone has this handy it would help me a lot!! Thanks!!
  18. Here is it STOCK with out mechjeb or flight engineer https://www.dropbox.com/s/gslsjrd7nb7d6gs/Smallest%20Eve%20ship%20STOCK.craft Here is without orbit main stage (if your running an older computer for lag) https://www.dropbox.com/s/lsfykzjzbjshxn8/Smallest%20Eve%20ship%20STOCK%20without%20main%20stage.craft and here is the mechjeb from my game folder that i used. https://www.dropbox.com/s/ajl4whri22bs5cu/MechJeb2.zip You probable know this already but i am using KSP .21 as stated above, this will not work on older versions
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