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blueshark15

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  1. I have a basic issue with the current ksp construction process, mainly the fact that you build your satillites and rovers on top of a rocket in the vab. This is wildly unrealistic, normally these types of things are built like this: I think that even the kerbals, reckless as they are in flight, at least use basic safety precautions when building their shiny space toys. The solution i have devised is such: The payload construction building, with both the VAB and SPH symmetries, plus others to aid in rover construction (think if you could space the wheels with left/right and front/back symmetry at the same time). Here you could build whatever package you were delivering, (probably with only monopropellant engines and small bipropellant ones for safety) put a fairing on it (for spaceplanes maybe make it a cargo bay?), probably like procedural fairings, and hit a counterbalance button, which would add weight to the fairing to even out whatever lopsided contraption you have inside. Or potentially, it could make the whole thing one (slightly heavier) part until the fairings were decoupled, to simulate padding and counterweight and reduce lag and wobble. You could then save this like a subassembly, visible in the VAB and SPH payloads tab.
  2. I think it would be a bit more kerbal to simulate different gravities with a giant electromagnet.
  3. While new stuff is being added, may I suggest more parts with the realistic lift and bigger model. Additionally, if we could get something like a more powerful version of the air thrusters from B9, possibly textured like a propeller of some kind. That would be so awesome.
  4. sorry everybody, i have been on a trip leaderboard will update today
  5. Ok, quick question,if I was looking to beta test, what sort of info would I need to send?
  6. Jokes aside, My personal favorite alien contact scenario, as well as my favorite book is this: http://en.wikipedia.org/wiki/Manifold:_Space It goes very in depth, and is both an intricate and plausible story, you guys should check it out, it is part of a series, but if you were to read them out of order it would not matter as they are all variations of the same seires of events. Anyway, it involves von Neumann probes, who come into the system thinking it was empty. The whole series involves variations of the fermi paradox http://en.wikipedia.org/wiki/Fermi_paradox and seems to adress the very questions that this thread asks.
  7. Yes, I realize the thrust is a bad idea, (old quote), I suppose the real reason I am asking is because although I can make good meshes, I don't know how to export a uv map, add a material, export to unity, Etc. etc. Secondly, i would feel silly making just one part without other stuff to go with it, and my creation would never see the outside of my hard drive. After writing that, I feel the real takeaway here is that I should stop being lazy and retry to learn how to do this stuff. Also, I remember I actually did use a nuclear power plant in the H.O.M.E. pack that used the low-burning engine thing, and it was a pain to use, I remember I forgot to turn of the main engines of another lander I had attached to the plant with a KAS cable before hitting shift and walking away to get a glass of water. Suffice it to say, bad things happened. Edit: a quote outlining why it uses oxidizer as well as intake air. Quote-http://forum.kerbalspaceprogram.com/member.php/7168-TwoHedWlf
  8. I have this same issue, in fact, I made a thread about it, although mine was more about the issue than a possible solution but anyway, this is good.
  9. I like these, you should check out this thread:http://forum.kerbalspaceprogram.com/showthread.php/36293-Planets-and-ScaledSpace/page48?highlight=Planets I think it may interest you. Ask Kragrathea about the feasibility of implementation.
  10. You do realize that you can put a docking port anywhere on your station or station module right?
  11. I have the current version installed in 0.20.1 and the water launch works a good deal of the time, in fact, there is only one craft on which it did not work. EDIT:also all the floats work.
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