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cullyn

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    Rocketeer
  1. Just thought some people might be interested to know that Smarter Every Day, Dustin, is starting a new youtube series about space and all things related. New episodes will happen monthly, in addition to his normal videos. Check out the intro/pitch.
  2. Is there a git of the code that we can contribute to? I know the Op has a git already up but it doesn't look like you have pushed your changes to it.
  3. @dimbo its quite easy on ubuntu as long as you can install mono complete sudo apt-get mono-complete also screen is good to use. screen -s mono KMPServer.exe
  4. culcraft updated to 0.1.3.1+ no mods. US central 24/7
  5. use the ~ key, top left next to number 1. you can rebind it in the options panel
  6. culcraft also running 0.1.3.0 game.culcraft.com port 2076 20 players US central mumble server bubble radius 1500m
  7. It is a combination of KMP 0.1.2.0 and the latency between both players and the server. I am not sure how much of this 0.1.3.0 fixes but in general communication between the players and the server was greatly reduced with compression and overall performance increases. 0.1.3.0 should be released soonâ„¢
  8. If people are stealing your things, lock your ships! the 40km safety bubble does not change how that works. Also the safety bubble has changed to a cylinder that can be defined by the server owner(or will be with 0.1.3.0) Keeping in mind that 0.1.2.0 had issues when you dock a few ships then remove the docked craft, the other craft would disappear from the server.
  9. We have been doing heavy testing to get the next build out of dev, with any luck it should be in the next few days.
  10. The latest dev builds has been the best builds by far. Server and client stability is no comparison to what 0.1.2.0 was. Far superior in every way. Even the database size on the server is 1/10th of what 0.1.2.0 was.
  11. if you are connecting to your own machine and everything is on default it will be localhost or 127.0.0.1 and the port is 2076 to get your external ip so others can connect go to http://www.ipchicken.com/, you may need to forward some ports in your router/firewall etc
  12. Glad i could help. Newer server builds are not backwards compatible as of about 6 hours ago. so 0.1.2.0 will not be able to connect to the newer servers. My server is staying on a 0.1.2.0 compatible build until there is an update to the base builds in the main post.
  13. the other files could be located in one of the bin folders, sorry it was 2 am when i wrote that
  14. I feel the safety bubble is a stop gap to a bigger problem. Simply the way the server handles at the moment, when crafts are close, is neigh impossible if any latency is involved. The safety bubble is exactly that. An isolation from the rest of the server. If you add more, those areas become isolation areas which will disconnect(think instances in wow) the server even more. Thinking about changes to the safety bubble now is not the right time, the server needs more time to mature and more issues resolved.
  15. In vs2010 -> file -> open project -> "KerbalMultiPlayer.csproj" Then drag the 3 required dlls onto the references for the KMPserver(expand it on the right). Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll and UnityEngine.dll To build press f6 or right click the "solution 'kerbalmultiplayer'" and click build. The needed files will go into \KerbalMultiPlayer\KMPServer\bin\Release Enjoy! Edit: made it more readable
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