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cullyn

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Everything posted by cullyn

  1. Just thought some people might be interested to know that Smarter Every Day, Dustin, is starting a new youtube series about space and all things related. New episodes will happen monthly, in addition to his normal videos. Check out the intro/pitch.
  2. Is there a git of the code that we can contribute to? I know the Op has a git already up but it doesn't look like you have pushed your changes to it.
  3. @dimbo its quite easy on ubuntu as long as you can install mono complete sudo apt-get mono-complete also screen is good to use. screen -s mono KMPServer.exe
  4. culcraft updated to 0.1.3.1+ no mods. US central 24/7
  5. use the ~ key, top left next to number 1. you can rebind it in the options panel
  6. culcraft also running 0.1.3.0 game.culcraft.com port 2076 20 players US central mumble server bubble radius 1500m
  7. It is a combination of KMP 0.1.2.0 and the latency between both players and the server. I am not sure how much of this 0.1.3.0 fixes but in general communication between the players and the server was greatly reduced with compression and overall performance increases. 0.1.3.0 should be released soonâ„¢
  8. If people are stealing your things, lock your ships! the 40km safety bubble does not change how that works. Also the safety bubble has changed to a cylinder that can be defined by the server owner(or will be with 0.1.3.0) Keeping in mind that 0.1.2.0 had issues when you dock a few ships then remove the docked craft, the other craft would disappear from the server.
  9. We have been doing heavy testing to get the next build out of dev, with any luck it should be in the next few days.
  10. The latest dev builds has been the best builds by far. Server and client stability is no comparison to what 0.1.2.0 was. Far superior in every way. Even the database size on the server is 1/10th of what 0.1.2.0 was.
  11. if you are connecting to your own machine and everything is on default it will be localhost or 127.0.0.1 and the port is 2076 to get your external ip so others can connect go to http://www.ipchicken.com/, you may need to forward some ports in your router/firewall etc
  12. Glad i could help. Newer server builds are not backwards compatible as of about 6 hours ago. so 0.1.2.0 will not be able to connect to the newer servers. My server is staying on a 0.1.2.0 compatible build until there is an update to the base builds in the main post.
  13. the other files could be located in one of the bin folders, sorry it was 2 am when i wrote that
  14. I feel the safety bubble is a stop gap to a bigger problem. Simply the way the server handles at the moment, when crafts are close, is neigh impossible if any latency is involved. The safety bubble is exactly that. An isolation from the rest of the server. If you add more, those areas become isolation areas which will disconnect(think instances in wow) the server even more. Thinking about changes to the safety bubble now is not the right time, the server needs more time to mature and more issues resolved.
  15. In vs2010 -> file -> open project -> "KerbalMultiPlayer.csproj" Then drag the 3 required dlls onto the references for the KMPserver(expand it on the right). Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll and UnityEngine.dll To build press f6 or right click the "solution 'kerbalmultiplayer'" and click build. The needed files will go into \KerbalMultiPlayer\KMPServer\bin\Release Enjoy! Edit: made it more readable
  16. Every day the builds get better, many of the random disconnects have been fixed in recent commits, but with all developing projects the bugs are a plenty. All in all I am really happy with how quickly development is moving on this. I cant tell people to sit on their hands and wait for the next build but if they are so inclined they could always checkout the github and make their own builds, you only need VisualStudio2010 express to compile. Keeping in mind if you do pull directly from the git you will get errors about missing files. You need to supply them from the game directory.
  17. bubble change just needs testing https://github.com/TehGimp/KerbalMultiPlayer/issues/202
  18. One of the latest changes on the github was to remove the hard coding of the bubble to make it a constant(easier to change). if you want to check it out, the commit was here. https://github.com/TehGimp/KerbalMultiPlayer/commit/d8db1c703534c90235709497a9d0f1f1d297f106 For those have issues, you should be using the github to report them. https://github.com/TehGimp/KerbalMultiPlayer/issues. Putting all the issues in one place will make things easier to track and eventually get fixed. Edit changed second url to go to the issues page
  19. culcraft kmp server 24/7 - 0.1.2.0 clients only US - Central game.culcraft.com:2076 also mumble server, ask in game for details
  20. culcraft kmp server 24/7 - 0.1.2.0 clients only game.culcraft.com:2076 also mumble server, ask in game for details.
  21. I really think that there are way more important things to focus on than multiple launch sites. Server and client stability being one of them.
  22. I was running a server but the constant crashes and rollbacks are really hard to deal with. Ill comeback and test again soon but my patience is a little thin now.
  23. 175 here, wont be long now!
  24. you also get to add the lko as well so an extra 20 points!
  25. Success! Achieve a stable Low Kerbin Orbit (Periapsis 70km+) with one Kerbal: +20 points Successful reentry to Kerbin atmosphere: +5 points Pilot(s) survives return journey: +10 points Additional awards: Mk1 Decoupler (External Combustion Engine) - simulate staging by using an upper stage rocket to destroy a lower stage. 35 points I did miss the image with the pe and ap but it was 81k x 70k Not bad for my first successful challenge. I really think with further tweaks I could do more. I had 10L of liquid fuel that i burned off just before landing.. didn't help save the craft though
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