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KSP2 Release Notes
Everything posted by Ikkinomi
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Hello, I just installed KSP 0.90 and am having a problem. In the sandbox mod , I have no "parts" unlocked. Only one pod , some tank , no motor. Absolutely nothing that would allow me contruire something that will take off from the ground. I think I have missed a trick with this version 0.90 . The mod sandbox are not like before ? Do I have to go through the career mod science to unlock the rest of the "parts" ? Thank you to those who take the time to read this. Good day.
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hello , First of all thank you in advance to the person who will give me a few minutes !! I spent the evening testing various mods, I think a bit too .... Result , KSP crashing non-stop. So I start installing mods again, step by step , testing each additions until one of them make my pc crash . And I think the mod " " EnvironmentalVisualEnhancements -LR - 7-4 " is the cause of my problems. I love this mod and I 'd really like to continue using it . I does not understand error reports and therefore I can not solve my problem without help. Here error reports online Thx you https://drive.google.com/folderview?id=0B2kbiIxudg6LRF9GTnJwQzNEQ1U&usp=sharing
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hello , I use the mod " Asmi 's ECLSS Mod" but I have a problem in the career mode . I do not have enough oxygen to make a simple return of the Mun . I can not add any oxygen tank because the parts are not available in the tech tree . Is there a way to add them manually by editing the CFG file? If so, anyone know how? goodbye Thank you.
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Ikkinomi replied to blizzy78's topic in KSP1 Mod Releases
Thank you for sharing it! This is really useful! -
strange ... After having all conceivable bugs with Mechjeb 2.0.9 (fail rendezvous, docking fail, landing fail etc ...) same with or without the dll sarbian, I went back to 2.0.8 and since mechjeb no problem. Rdz works. except docking autopilot works but often maneuver unnecessarily causing high consumption of resources. But otherwise, it works!
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"Qui va piano va lontano" comme on dit !! Vous arrêtez pas en tout cas ;-)
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Ah mais Obiozur toi aussi t'es français GG àtoi aussi pour tes mods, je les utilises également! En tout cas, merci àvous deux pour vos réponses, je vais regarder tout vos liens àtête reposée et me lancer dans deux trois parts simplettes comme vous me le conseillez. Et re-merci de me proposer si gracieusement votre aide! A bientôt !!
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Salut les francophones! Je suis intéressé par le modding 3D. J'ai quelque bases (très anciennes) avec blender. Pour me refaire la main des tutos en rapport avec KSP seraient les bienvenues. Certain d'entre vous en aurai sous la main? En français de préférence. Merci pour vos réponse et surtout continue votre boulot, Yogui87 je viens de découvrir que tu es français, je suis un fan de tes mods ! Bonne soirée àtous
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[0.21.1] StretchyTanks v0.2.2 (updated 8-26-13)
Ikkinomi replied to AncientGammoner's topic in KSP1 Mod Releases
Yes! Great mod thank you! I love the "procedural" stuff! Very useful! Just a question, could you also add a RCS tank? -
Hi! I have a problem with Mechjeb. For example when I circularize the orbit, the point of the node on the navball not stop moving and mechjeb unable to "catch" it. But the most annoying is that the "rendezvous" module does not work. But it worked there some days. I tried the official version 2.0.9 of mechjeb and the dll sarbian but nothing changes. Could there be conflicts with other mods? And someone else encounter the same issue? see you later Here is a short video of the problem, my English is pathetic, I'll be sure to be partly understood with this video. And by the way, sorry about that! http://youtu.be/Sp3L_EY7Uv8
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I'm on it
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Thank you for the info. I do not know how to retrieve the "normalmap". I do not remove it, it will be a wink. you want an annotation on files?
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I think it's fun to crash a French astronaut
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ESA suit + Jetpack Download (Dropbox)
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DROMOMAN - modular arm parts for Infernal Robotics
Ikkinomi replied to nothke's topic in KSP1 Mod Releases
Thank you for your quick response! I feel stupid ... I'm doing to try the other dlls -
DROMOMAN - modular arm parts for Infernal Robotics
Ikkinomi replied to nothke's topic in KSP1 Mod Releases
Hello and thank you for this mod! I currently have a problem with this mod. When I create my robotic arm in the VAB everything looks good. Once on the launch pad, the menu shows me only one of the group previously create and I am unable to use every part of my arm independently. I may be doing something wrong? Someone has an idea? Heres two screenshots :