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TinyPirate

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Posts posted by TinyPirate

  1. On 9/2/2017 at 4:43 PM, lordcirth said:

    It works great, takes about a second sometimes to recognize that you've run a given experiment and show green.  I am also using Dmagic and a few unusual experiments there don't show up, btw.

    Thanks for that! I'll give it a go. Finding all my experiments is troublesome.

     

    17 hours ago, theJesuit said:

    You will also need to turn on Signal (KerbNet) in your save's persistance.cfg file.  It isn't kerbalism per say, well it is as Kerbalism's signal option turns off kerbnet, but turning off Kerbalism Signal doesn't bring back the stock signal thing.

    I don't know if that is clear or not.

    Peace.

    Oh, I want Kerbalism's system, I just thought it didn't remove the cool UI. I'll leave it as is then :)

  2. I've searched around for the answer, and I can't see anything current: Do Kerbalism and [x] Science work nicely together? I understand that in the past they didn't, but I would love to make science gathering a touch less clicky clicky, and [x] could do the tricky if it works nice.

  3. Started a stream series featuring Kerbalism. Can't say I'm very good yet. Will let you know if it gets interesting :)

    Oh, I've just noticed Kerbnet is turned off in my menu options. It's that Kerbalism or did I mess something up creating my campaign? I miss those little UI bars and toggling it on again doesn't seem to make them come back :(

     

  4. Spectra is looking grand, thanks for your work! I'm noticing Kerbin is a lot less cloudy - so far - than what I see in Astroneer. Is that going to change in the mod, or is it just luck? And do you have any other tips for making the game more beautiful? I've installed all the optional extras to make the game as pretty as can be. I have a 1080 I want to push.

    Oh, special thanks for a REALLY DETAILED set of install instructoins, THANK YOU!

  5. Got an Nvidia 1080 and want to push Kerbal to the limits but I'm having real trouble getting this pack to work (it is pretty beautiful, right?). Here's what I've done. Help!

    1. Took a clean install of Kerbal.
    2. Grabbed the latest release of Astronomer's and chucked it in the Game Data folder (yes, properly, not nested inside another Game Data folder)
    3. Grabbed the 8k 1.3 textures and put them in the Game Data folder.
    4. Got the EVE config file - EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip
    5. Scatterer.
    6. Module Manager (2.8.2 is the latest version bundled with one of the mods).
    7. Kopernicus
    8. TextureReplacer
    9. DistantObjectEnhancement
    10. Chatterer
    11. Loading Screen Manager

    ...and then I run KSP_64 - and I get a nice "foggy" look this is Scatterer doing its thing, I think, but no other noticable changes. I've tried this three times now and I can't get it to work. What is going on?

     

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