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jebster

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Everything posted by jebster

  1. I have to do regular trips from KSC to the south pole and the arrival/return trips collectively take around an hour. I want to hold my plane's altitude at 20 kilometers. Is there any way I can do this without pressing W and S every few minutes?
  2. So I'm using my node and making a lot of changes to get it how I need it. Sometimes if I deselect the node and then select it again, I don't have the option to edit it and instead I just get the (x) to delete the node. Clicking again, still have to delete it and make another. This has messed up a lot of my flights, does anyone know how to prevent it?
  3. Thanks for the reply! You're right, there is. I alternated my orbit a lot and so far I've found a single kethane deposit in the ocean. Hopefully I'll find some on land so that I can land planes and pick it up.
  4. I have a satellite orbiting Kerbin and I haven't found any kethane so far, is there any kethane on the planet, or do I have to go elsewhere?
  5. I think it would work like this: If you perform a gravity turn and use Kerbin as a slingshot towards Duna, you will save fuel getting there, but you will have to spend more fuel slowing yourself down. This is because you will gain velocity as you orbit around the sun and by the time you enter Duna's SoI you will be moving very quickly. If you burn directly out of Kerbin's SoI and into Duna's, you will use a large amount of fuel leaving, but your velocity upon reaching Duna will be much less. I'd think that using Kerbin as a gravity slingshot would be more fuel conserving as you can just aerobrake into Duna and lose the majority of the velocity, conserving much fuel.
  6. Generally accepted as a good idea, but is on the WNTS list.
  7. I did a quick test of this. I placed a single SAS module mounted on an OSCAR radial attachment port. Excepting the weight unbalance, the navball seemed to move as regularly as if I had placed it linearly to the thrusters. In short, no, it doesn't matter where you place SAS.
  8. You're going slow enough that you can get into an orbit if you burn at your periapsis, but if you want to conserve fuel, you could try aerobraking.
  9. I'm using the kethane mod, and I've got my kethane miner successfully to the Mun's surface along with two rovers. These rovers (which I call fuel puppies) transport fuel and kethane between my crafts. Here is a panoramic picture of them They do their job but they suck at it! If they go above 8 m/s, they're likely to flip and explode. They can't stop unless they're on perfectly flat ground and I'm constantly quicksaving a loading because they're constantly exploding. Can anyone help me design a better rover that can go faster and explode less? Thanks!
  10. I can't seem to select the moons when the drop down opens... If I try to mouse over the moon, the drop down menu disappears.
  11. I'm trying to establish a Mun base. I have no trouble getting the parts there, but I can't seem to get them close together. The closest I got two parts from each other was 35 km. At the same time I see youtube videos of people so easily getting all of their parts to land within 50 meters. How do you guys get your parts to land close to each other on the Mun?
  12. Unfortunately no, it would be neat if our kerbals could build struts in orbit but at the moment there is no way to connect parts except via docking.
  13. Docking two large pieces together in orbit can be a wobbly business and cause problems while traveling. I think it would be neat if our kerbals could exit their pods and build struts where you tell them to be placed. When focused on a ship, you can switch between the docking mode and the staging mode. Similarly, focusing on a kerbal should allow you to switch between jetpack mode and construction mode. In construction mode you can select two points on a ship that you want to have a strut build between. Your kerbal will then automatically jetpack his way over to the closest point, maybe play a little welding animation with a mask , then fly to the other point and do the same. After he is done you'll have a strut put between the two points. This would allow us to make much stronger, sturdier ships in space. If taken further, construction mode could let us fix flattened tires or reattach fallen parts. Thank you for reading!
  14. It's a lot easier to make rovers/spaceplanes in the hangar but not so easy to make launch stages for them. Is there any way I can load my spaceplane hangar creations into the vehicle assembly building?
  15. I've been putting my RCS thrusters where the center of mass on my ship is, and putting the camera in Chase mode, but when I use RCS it seems to go everywhere when I press the keys. Where should I put them?
  16. I've got two ships in orbit right next to each other (less than 15 meters apart). I need to switch between them regularly to dock them, and I don't want to go to the space center each time. Tab only cycles through the planets and not the ships. How can I cycle between these two?
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