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Bottle Rocketeer
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Well i was trying to land the first of five modules on the Mün for a base, but it fell over. (It's a tall, slender, comms module) Would there be any way to edit persistence.sfs to set it upright? Like HDG=90 and PIT=90? It was also a huge rocket that took a while to get to the mün so i dont really want to do it all over again. (THE LAZYNESS!)
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I'm still working for a chance to revive my once amazing space program, brought down by an outdated mod. (You can check out my catastrophe in the link below) So just asking, would that be my flourishing program's revival? http://forum.kerbalspaceprogram.com/showthread.php/45432-All-KSP-Stock-parts-failed-to-load-then-deleted-all-of-my-ships%21
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Minmus charged up my batteries?
Invincible Walnut replied to Agent86's topic in KSP1 Gameplay Questions and Tutorials
Kerben's second moon might be one giant battery. -
Munar Landing Spots.
Invincible Walnut replied to Janggoth's topic in KSP1 Gameplay Questions and Tutorials
What I always do is quicksave (F5) before I pick a landing spot, and if I crash or don't like the spot, I'll quickload (F9) Of course, I've never had this problem until the update. -
I've had this problem too. Just right-click on your ship core and click "Disable torque." KSP still thinks that you're in space, and not on the Mun.
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My Name is Crparris and i'm a Kerba-a-holic
Invincible Walnut replied to crparris's topic in Welcome Aboard
Don't worry, I know how you feel! -
That's right! Decorated Kerbonaut INVINCIBLE WALNUT Decided to join the party! (Of course, nobody's ever heard of me : )