At long last, success! My first working Eve return mission took two launches, each in the 700t ballpark-- one for the giant rover/lander/ascent vehicle, and one for a huge transit pusher stage to get it to Eve and back. Landed, drove up a mountain, and safely got Jeb back to Kerbin. As is usually the case, though, once you've actually succeeded, suddenly all sorts of optimizations become obvious. The second attempt used a similar design-- but the rover assembly weight was cut in half, room for a tiny Gilly lander was found, and the entire assembly was able to cram into a single launch with a weight of 590t. Jeb made a second trip to Eve, drove up a different mountain, and returned to orbit where he made a daring spacewalk from the remains of his lifter to the main ship. A side trip was made to Gilly so that Bill had a chance to stick a flag in something as well, and then everybody returned home safely. Or at least that was the plan... thanks to a bit of over-engineering, the two actually ignored orders and stopped for tea at Minmus on the way back as well. The drive-up launcher concept definitely seems to be the way to go, though. Through a bit of luck, I decided to try it out shortly before .22, so I managed to accidentally replace legs with wheels at just about the exact moment when legs become problematic on Eve. The tires are almost always all flat on landing, but that's one of the few things a Kerbal can fix in-flight. In theory, a vehicle like this should be more than capable of a sea-level landing and return, but the cross-country uphill drive would take a while. Pictures of the adventure later. One more quick flight to make to plant a flag on Ike, and I can finally say I've landed (and returned) a Kerbal on everything, in career mode.