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quyxkh

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Everything posted by quyxkh

  1. This is 32-bit linux steam, build id = 00842 2015-05-01_14-01-57 Branch: master Not sure what produces this, but I've got a video and a save. Every so often I do a "warp here" and it just warps right past it at 50x or at any rate lots faster than it was when I started the warp). Doing what's in the video reproduces this every time for me. I'd really prefer to use quicksave as a backstop against my own screwups. video: requested docs in https://drive.google.com/file/d/0B3BGQdoSFUWMaTdnNy1QQVk2OGc/view?usp=sharing - tar tf ../ksp-warp-exit-failure.tgz has the save, build id, player log, hardinfo output: Abecedarian Kay/ Abecedarian Kay/persistent.sfs Abecedarian Kay/quicksave.sfs Abecedarian Kay/quicksave #1.sfs Abecedarian Kay/Ships/ Abecedarian Kay/Ships/VAB/ Abecedarian Kay/Ships/VAB/Escape Testing.craft Abecedarian Kay/Ships/VAB/2-passenger suborb.craft Abecedarian Kay/Ships/VAB/Lunar Flyby.craft Abecedarian Kay/Ships/VAB/Orbital Tourism.craft Abecedarian Kay/Ships/VAB/ï¼›1.craft Abecedarian Kay/Ships/VAB/30 part 1 passenger, kickbacks, Kerbin.craft Abecedarian Kay/Ships/VAB/30 part 1 passenger, kickbacks.craft Abecedarian Kay/Ships/VAB/Untitled Space Craft.craft Abecedarian Kay/Ships/VAB/1pas kerb orb.craft Abecedarian Kay/Ships/VAB/Auto-Saved Ship.craft Abecedarian Kay/Ships/VAB/30 part 1 passenger best so far.craft Abecedarian Kay/Ships/VAB/Lunar Flyby, 30 parts.craft Abecedarian Kay/Ships/SPH/ Abecedarian Kay/Ships/SPH/+Touring Instrumented Scout+.craft Abecedarian Kay/Ships/SPH/Auto-Saved Ship.craft Abecedarian Kay/Ships/SPH/+Instrumented Scout+.craft Abecedarian Kay/Subassemblies/ Player.log buildID.txt hardinfo_report.html Thanks for this game. I think its biggest bug is, I can't achieve escape velocity ...
  2. Lol. I'm starting my first non-whimsical career. I've still got a 30-part limit. Here's the best I can build so far (yep: thumpers) I haven't yet done a Mun flyby (Jebediah's almost there, this flight's Valentina's). I've just started the tour-guide business, I'm close to buying the next VAB upgrade so I can start ferrying passengers for real. This is my first passenger-capable craft, its first launch with a passenger, I'm after a Kerbin orbit and some cash. Off we go, I don't even pay attention to launch heading. Looking at my first Kerbin periapsis after insertion I get ... this: That purple orbit is the free-return Minmus encounter I got for just dragging out the prograde to see what was possible. The yellow one is 26m/s and I was after aerocapture but that Mun encounter happened along first. I'm gonna go buy a lottery ticket.
  3. That's it. Thank you! I was sure I put this in Gameplay Questions, if it gets moved there I'll mark this as the answer.
  4. I put a maneuver right on our orbit tangent, a spot both of us will pass. With the other ship targeted it shows an intersect node with the distance at intercept. I try setting the maneuver to lengthen the orbit, that distance never changes. I try actually burning there, that distance never changes. How do I get KSP to display the distance (inline or angular) between our two vessels at the next intercept node(s)? I figure I have to be doing something wrong, I just can't figure out what. If googling intercept node kerbal map and variants gets anything useful I missed it.
  5. The ---- thing is pretty darn fidgety for sure, but you can taptaptap the mouse button to adjust, they match when the node tag tip is centered.
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