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Torminator

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Everything posted by Torminator

  1. Getting some odd behavior out of the Z-Pinch Aerospike. If I have it in Atmosphere mode, my log is spammed with NREs NullReferenceException: Object reference not set to an instance of an object at MuMech.VesselState+ResourceInfo.Init (.PartResourceDefinition r, Double req, Double atMax, System.Collections.Generic.List`1 modules, .Vessel vessel) [0x00000] in <filename unknown>:0 at MuMech.VesselState+ResourceInfo.Borrow (.PartResourceDefinition r, Double req, Double atMax, System.Collections.Generic.List`1 modules, .Vessel vessel) [0x00000] in <filename unknown>:0 at MuMech.VesselState.UpdateResourceRequirements (MuMech.EngineInfo einfo, MuMech.IntakeInfo iinfo) [0x00000] in <filename unknown>:0 at MuMech.VesselState.Update (.Vessel vessel) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.FixedUpdate () [0x00000] in <filename unknown>:0 It seems to reference Mechjeb, and indeed MJ will either function sporadically, or the entire interface will disappear until I switch to Lithium and then back again. It may or may not be related, but on ascent, once I was in space and switched back to Lithium, the game has crashed twice when I go to adjust the ISP. A crash report folder wasn't created, and there's nothing suspicious near the end of the output log. When I relaunched the game, my last save had been on the surface. I noticed that the max thrust reading on the engine was hugely negative, and after a brief reactionary firing of the engine to correct for a loading bounce, all of my LqdDeuterium was gone. (must have happened after this screenshot)
  2. Came here wondering why anything I built with OPT parts got really weird with FAR, so thanks!
  3. He's actually working on his own game. Sort of a logical extension of all the weapon mods. http://store.steampowered.com/app/667970/VTOL_VR/
  4. I'm curious of this as well, although for me BOTH are in the billions. This happened after KSP updated to 1.3, and after starting up and crashing I reverted to 1.2.2 via Steam. Possible cause? Just trying to make sure this wasn't a balance change I missed before I go hunting for causes. EDIT- Okay, now the 1.25m tank is normal priced, but the 2.5 is still huge. Quite confused but at least it makes me doubt it's intentional.
  5. What they mean by "Smooth" is what's called smooth shading. This cuts down on the visible edges without adding polygons which aren't going to be much of a concern for non-collider meshes anyway. KSP is CPU(physics)-limited in nearly all cases. Be careful with smooth shading, though. It's easy to make really mushy looking models if you abuse it.
  6. Well, on actual VTOL jets such as the harrier (and maybe the F-35) those ports work by venting air from the main compressor, so it shouldn't consume fuel.
  7. If I can only use ~40% power, because that's how far I had to throttle down to avoid instant boom, that does somewhat defeat the purpose, no? And yeah, automatic switching isn't going to work real well, since the half second between the switch and the explosion isn't enough for the throttle to go down enough. Although if this is an issue other people are having, that at least means it's likely not some arcane mod conflict, so that's good.
  8. Awesome job on the parts, but the turboramjet engines have a habit of... exploding. At about 22,000 meters, they switch to ramjet mode and pretty much immediately overheat and blow up. Anyone have any ideas?
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