QuantumX
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Rocketeer
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[1.8.x] Contract Reward Modifier [v2.7] [11/1/2019]
QuantumX replied to DMagic's topic in KSP1 Mod Releases
I have this installed via CKAN, and seem that the slides do nothing... saying Ver 2.1 is installed. I have changed sliders on tests, then check the contracts and no change though i did on restart change a offered contract from 8 to 1 science when i have science set to 150% so not sure what is happening, even tried reloading... Though it seem it just set the sciences i did have offered from original values all to 1 lol.. Could be user error on my part not sure though. -
[WIP] Karbonite Plus (K+) - a Karbonite Expansion
QuantumX replied to RoverDude's topic in KSP1 Mod Development
RoverDude, i have to say your Mods really do make me keep playing KSP! all of them... WELL DONE!!! With a side order of Awesomesauce!!!! And now this little expansion pack for Karbonite.... Hope we aint gotta wait long for release -
as you asked, i voted for tracks because they are cool, but more so because they are far more stable and functional in low gravity. If i had a second vote i would have asked for rover bodies because they is zero dedicated rover bodies in any part packs, except for thinng like trucks etc.. which is not kerbaltastic in my view.
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[24.2] Karbonite Ongoing Dev and Discussion
QuantumX replied to RoverDude's topic in KSP1 Mod Development
Do Karbonite locations change each time you got to a planet? I'm looking to scan for a landing site for a base, then land there later. but i'm unsure if the Karbonite locations change. -
Also perhaps i'm missing something simple here with the tracks but when i place two track on either side of a rover, the track turn in opposite directions making my rover spin around... for the life of me i can seem to get them to both turn in the same direction.. its obviously something simple, but its late and i still stumped!!
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
QuantumX replied to sirkut's topic in KSP1 Mod Releases
Can someone explain how to get the Gantries and telescopic pistons working properly... they just seem to act all weird when i tryt o use them.. For gantries they twist and turn, and the pistons i cant sem to get them to work with the Hydraulic Cylinder, there seem to leave a sort of air gap between them.... -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
QuantumX replied to Paul Kingtiger's topic in KSP1 Mod Releases
Dev thread where? -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
QuantumX replied to Paul Kingtiger's topic in KSP1 Mod Releases
Any breaking news on the TAC update? realling missing wedges for food, waste storage ect.. Really great MOD!!!!!!! -
Whats the best way to find the precious metals... i seem to be having issues i have ORES and SCANSAT installed but clicking on precious metal does not show anything...