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About me
Rocketry Enthusiast
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First of all, I have to say great work! I've been playing KSP since 2012, and I love having it on the console. The game is so complex, I'm impressed with how well you've condensed it down for the xBox controller. But... I'm having trouble reading the text in the map view. The font for my Apoapsis/Periapsis for example is so small I can't read them from 5 feet away on my 32" HD TV. Is there/could there be an adjustment for this in the future?
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I would love the chatter to mirror the Kerbals' emotion... I think panicked chatter and all-out screaming during intense moments would be hilarious...
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
SirJoab replied to sirkut's topic in KSP1 Mod Releases
I tried changing the keyRotateSpeed in the cfg, but to no avail... I'll give the speed multiplier a shot. Thanks. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
SirJoab replied to sirkut's topic in KSP1 Mod Releases
Part request! Could you add a Motor? I'm trying to make a helicopter-like probe for planets with an atmosphere (but I don't just want to use Firespitter, I want to build my own rotors) and the Rotatron doesn't spin fast enough. I tried stacking Rotatrons, but that quickly got out of hand... -
Continuous Science parts
SirJoab replied to SirJoab's topic in KSP1 Suggestions & Development Discussion
I had thought about those problems too. My answer to Sceince spamming would be to make the accumulation of points taper off exponentially. The game wouldn't have to track the instruments real time, just simply record the time the experiment started and run the exponential equasion when the science is requested. They could also make an instrumen only capable of recording data for a limited amount of time... maybe a year... then if the data isn't retrieved in that time it would be lost. And you can only retrieve data once from an instrument, so you wouldn't simply have science points ticking in... -
Just a thought on scientific instrumentation; I think it would be great to have instruments that slowly build up science points while active, and those can be transmitted/recovered when the user decides it's been long enough. Instruments I can think of right now would be: Siesmometer Radiation Weather (wind speed and direction) Precipitation Atmospheric Spectrometer A variant of the Mystery Goo container (aging mystery goo?) Ant Farm (you know Kerbals would want to see an ant farm on Eve)... These instruments would build science very slowly, but could yield a large amount of Science if the player was patient... And of course the probe/lander would have to still be capable of transmitting or returning the data after sitting for so long. Whaddya think?
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I love building small unmanned craft. I'd like to see VAB support for smaller parts. (And of course small parts to build with...) I'm thinking something along the lines of CubeSats. Such craft would have very limited use, but would be an easy way to reach planets for the first time. A little inspiration: NASA CubeSat Initiative
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Nice job the_bT! I'm impressed with the scale of this operation. Your score breaks down as: +13 for 13 Modules (I am counting the tug as a module, as I have with other participants.) +255 for 255mT in Orbit +24 for 24 Kerbals on board -8 for refueling 5 times +2 for style Total : 286 points. We have a new leader on the leaderboard!
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Very nice Hodo! Very clean and precise. I also like seeing how many mods you are using. RemoteTech2 adds a little challenge too. I give you 2 style points. Your score breaks down as: +4 for 4 Modules +186 for 186mT in Orbit +8 for Kerbals on board -4 for refueling 4 times +2 for style Total : 196 points! And you're on the leaderboard.
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I agree, but when I started this challenge I had no idea it would take on such a large and exotic scope! I'm trying to come up with a scoring system (and leaderboard) that would give more recognition to the enormous efforts and genius systems I have been seeing, but that's a difficult task! All I can say is keep it up guys, your stuff is amazing.