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gwichy

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Everything posted by gwichy

  1. Exactly the same happens to me with a config file I created for Fustek space station mode, some of the parts work just fine but other won't display the tweakscale dialog. Same as you I compared the config file from parts that worked and some that did not work but did not found any difference. I even try to remove some modules on the part that cause troubles but nothing seems to work. Very strange issue, I did give up trying to fix that after a while but I still wonder where that come from.
  2. Can I have a bit of info on how the Additive system works with multiples antennas? So far my understanding of it was that ,as I read somewhere: "range between two node = smallest node range + √(smallest node range*long node range). But how is a given node range calculated, does multiples antennas means the node range is the sum of the antennas? For example I have two nodes with 6.4Mm distance between them and a clear sight. One has one 2.5Mm antenna and the other has four 2.5Mm. So I tought it would give me 2.5+√(2.5*4*2.5)= 7.5Mm range but the nodes are not connected with each other, am I missing something here? PS: after lots of test I find out that the two nodes lose the connection at 5.8Mm, is it normal?
  3. Hi, is there some sort of GUI letting you know the current and maximum distance of the signal between a given probe and the closest relay? I did try to mess around the settings but I haven't found it yet. If there is not would that be implemented later? That would be kind of handy PS: for example the line that shows the trajectory ahead of the probe on the map view could be a certain color until the point where the probe would lose contact. That is only an idea, I do not know if this even could be done
  4. @NathanKell: I downloaded your file and it worked beautifully, thank you very much for sharing your work on the mod and taking the time helping peoples install it
  5. Hi Nathan, the idea is great but I have lots of troubles trying to get your mod working, I followed carefully the steps you described but I had no luck with it. In the remotetech settings no "use multiple" and "use new range." appears, also the stock antenna communtron 16 and 88-88 both display 2 different ranges and energy req in the VAB, while the RemoteTech RC Antenna displays 3: I am also using MechJeb and Remote Control for All mod so maybe its conflicting somewhere? EDIT: I tried without MechJeb and Remote Control for All and the double display problem was fixed, but I still have none of the wanted functionality, the range of the antenna is static and do not depend of the number of antenna, the GUI do not show me which node the signal go through and the Settings.cfg file in the Remotetech folder do not display "use multiple" and "use new range." options. What am I doing wrong?
  6. Hi I have a question about RT1, I dont understand how dishes work: I have a communication satellite in geoshynch orbit with a Remot Tech Macro Dish Sr. that gives me a range of 50Gm that is pointed to a probe that has a Remote Tech Mini Dish Jr. with a range of 50Mn. Both Dishes are pointed at each other but the connection breaks around 50Mm, I would assume that it would go as far as the range of the most powerful dish, is it normal or is it a bug? Also does the dishes has to be physically pointed at each others or just set up by the menu is enough?
  7. Hi, first of all I love the mod, it make my gaming experience much more interesting and challenging, its a must have really. However I started to mess a bit around with planes that are not able to go to space lately, so they are a huge strain on my money because I loose 15% of the cost with each flight plus the fuel. As it is mainly experimenting they are not able to fulfill mission so it really drains my funds fast. I could put the test mode on but I feel it is not fair as if I crash the plane it should cost me way more than 3%. That is why I downloaded the source files and modified the code to get me back 95% on recycling but I could not recompile the file despite spending all the night trying. It shows me an error saying that namespace "IManager" is missing but I could not find any reference to it. Would you now where that comes from by any chance? I also had another small glitch: I have a plane ready to launch on the runway, I hit space to start the engine so the price of the plane plus the insurance cost are substracted from my funds. For some reason I decide to abort the lauch half way the runway and hit the breaks, bringing the plane to a halt. At that stage the plane had just rolled a bit in the runway but had not taked off. When I recover the plane from the station I did not got any money back, neither for the plane nor the insurance. I assume you re aware of that but I thought I'de let you know anyway just in case
  8. I am actually having this issue with RT1, I am not here to discuss the issue anyway, just reporting it .Anyway great mod, I'm looking forward the next version. EDIT: I redownloaded and reinstalled all the mods and its working fine now, maybe I had downloaded RT2 by mistake the first time? Anyway everything is well now so I can enjoy these great mods together
  9. Hi, no I didn't included the strut into the design, just fairing. I will do some more trial with and without RT and let you know what is happening.
  10. Hi, there seem to be an issue when using a Remote Control core the fairings from KW rocketery do not open properly, and any other decoupler separate but whithout force anymore, is anyone having the same problem?
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