CrazyOdd
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Everything posted by CrazyOdd
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![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
CrazyOdd replied to Devo's topic in KSP1 Mod Releases
Uh okay, so HOW do you manage to keep that thing in a straight line? It always wobbles around for me... Other than that: darn, its nice! -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
CrazyOdd replied to Devo's topic in KSP1 Mod Releases
Well, I want to be the first to say: WOW! (finally) I guess I'll have to download it this evening or tomorrow, despite my limited internet... I just waited too long for this! -
Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
CrazyOdd replied to BahamutoD's topic in KSP1 Mod Releases
Actually, they have... thing is: It would be even more annyoing for them than to simply let people delete what they don't want, just imagine, you download a few MB and delete half of that... They however upload those MB, after packing it correctly... if they did several packages, it would increase their workload quite a bit, as there may be bugs with one package that aren't there with another and so on... so they did the sensible thing and just upload one package... On another note, Baha: I really would love to get my hands on the .craft for that small SSTO you built... any chance to get it? -
[1.12.x] Freight Transport Technologies [v0.6.0]
CrazyOdd replied to RoverDude's topic in KSP1 Mod Releases
Sooo I'm just trying to get my heavily modded KSP up to .25date Well, seems one bugging part is the FTT/Honeybadger mod... at least when i tried clicking the command pod, it crashes... weeeelll, it now crashes no matter what part I try to use... happened only after installing FTT, so I'll deinstall it and try again! Edit without editing (forgot to send): Yeah, it definitely is FTT parts that cause the error Turns out, something in the MKS/OKS mod causes a similar error, only it crashes once fully loaded, not on selecting a part although that might be Memory Issues, forgot to grab a Texture Reducer -
So, after googling for an error report, I was sent to this thread (around page 400)... I don't know if it even IS this mod, but I dont know how to read more out of the error report It says something about "mono.dll caused an Access Violation (0xc0000005) in module mono.dll" So, I would love to know if it is something with this mod (if it is incompatible with something or stuff) or if I should simply test with every mod I have (which would take hours, hence this question) Thanks in advance! Edit: Forget it, apparently it is not KSP I
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[1.12.x] Freight Transport Technologies [v0.6.0]
CrazyOdd replied to RoverDude's topic in KSP1 Mod Releases
Well, last message apparently wasnt sent, so here I go again: Thanks, I had a USI folder inside the USI folder...I felt so stupid once I noticed that, thanks again for pointing me in the right direction! -
[1.12.x] Freight Transport Technologies [v0.6.0]
CrazyOdd replied to RoverDude's topic in KSP1 Mod Releases
Huh... I just deleted the USI/FTT folder, checked KSP - no FTT parts Then I reinstalled the FTT folder to the same place - 2 of every FTT part... I dont get it, would you mind if I upload pictures of my folders for you? Or could you state what parts (folder names) should be in the "parts" folder (since I assume thats where it goes crazy) -
[1.12.x] Freight Transport Technologies [v0.6.0]
CrazyOdd replied to RoverDude's topic in KSP1 Mod Releases
Sooo uhh... any chance you might now where the older versions of FTT hid their part folders? I still have the double parts problem, but I got no idea where they are hiding and what version of FTT it might be... :/ -
NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
CrazyOdd replied to Stevie_D's topic in KSP1 Mod Releases
So uhhh... The Main Hull Antimatter Reactor doesnt seem to give me any energy regeneration, as far as I can determine... I just tested it further, its actually the reactor, if i use the warp ring (as a generator) with a antimatter reactor from KSPI (version 12), it works, if i swap the generator to a KSPI one and use the main hull reactor, it doesnt generate any electricity... If you could give me a hint as to why that is the case, it would be appreciated! Edit: Apparently the Vacuum Engine doesnt work as well, its always Electricity Deprieved! -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
CrazyOdd replied to Devo's topic in KSP1 Mod Releases
Soooo uhh... is the Drone dead then? If you are there, Devo, I'd love to hear from you... if not, well, don't worry, I guess Real Life is more important -
Sooo... I noticed a visual bug with the AES Pod... the throttle lever (in the iva) goes in circles if you push the throttle up to maximum Interestingly, the lever is visible outside of the capsule when not in IVA. It actually looks as if the Pilot throttles up by riding a bike or stuff (Sorry, I cant take a video, no idea how to do it)
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[1.12.x] Freight Transport Technologies [v0.6.0]
CrazyOdd replied to RoverDude's topic in KSP1 Mod Releases
Yeah, two of each part in the VAB and/or SPH... Can't find a suitable explanation, i deleted everything connected to FTT and reinstalled it, still the same -
[1.12.x] Freight Transport Technologies [v0.6.0]
CrazyOdd replied to RoverDude's topic in KSP1 Mod Releases
Soooo... I installed the new update, deleted the old... suddenly almost every part is double... i dont really get it... -
RoverDude, after trying a few of you mods, I have a request: Could you possibly include or do a second pack containing your creations? Just for inspiration and to dissect (and I honestly love them ) Would be really nice... (I'm talking about the FTT VTOL CargoShuttle and the AES Hoppers) Edit: Oh and maybe update your Signature, PackRat Rover is not quite everything
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Okay, one more Update from me: I don't really get it, but my Pteron always flies with the wings perpendicular (if that is the word) to the ground. (if a underscore is the ground _ ,the microshuttle would be flying like | this, with the lower end of the bar being the left wingtip, while the higher is the right wingtip) RCS doesnt help at all.... so... meh, awesome shuttle, but im not sure how to get it to work for me Idea: Could it be FAR?
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Well, from the pictures, I got to admit: this is already smaller than I had in mind (but still awesome!)-So I'm not too sure if a smaller one is needed... Edit: Starting up KSP now, I'll update again once I tried this a bit Edit 2: Testing on Kerbin (yes, I know) show that this is absolutely uncontrollable in Atmosphere... even with RCS- all it can do is roll... Edit 3: Or it does NOT roll.... i dont get it, but right now its quite unstable
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
CrazyOdd replied to PolecatEZ's topic in KSP1 Mod Development
CSVoltage: I'm missing some textures using your repack (the parts are showing, but only in black) Main parts are the Cockpit Mk 1-2 Tandem Cockpit Trainers and my favourite part, the Buzz Turbine. If you could either look into it or give me advice on how to fix it, it would be appreciated! -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
CrazyOdd replied to PolecatEZ's topic in KSP1 Mod Development
Eskandare: Strange, because I did that as well, it still crashes... I've got the feeling, my KSP doesn't want any Mods... -.- -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
CrazyOdd replied to Devo's topic in KSP1 Mod Releases
Yeah, sorry, i know there is no separate .24 download, i was just assuming something had been updated, so new download so maybe the drone is there thanks! -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
CrazyOdd replied to Devo's topic in KSP1 Mod Releases
Is the Drone already in the 0.24 download? -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
CrazyOdd replied to PolecatEZ's topic in KSP1 Mod Development
Eskandare: are you using 64- bit? Because I do and not even firespitter alone works for me... Edit: If you are, could you send me a copy of your B9 and D12? -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
CrazyOdd replied to PolecatEZ's topic in KSP1 Mod Development
Well, I dont have Mechjeb at the moment... it still died on me... when I tried without B9 and D12... it worked... (with FAR)... then I tried installing Infernal Robotics and it crashed once I opened the VAB or SPH... and the same happens with Interstellar... I honestly blame the 64bit version... that or the old Toolbar plugin, but I'm not sure, if anyone has any ideas, please pm me Edit: IR seems to work now, somehow