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Spacecraft Engineer
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Pretty strange, I've not seen that happen before so I don't really know what to suggest. Fortunately, we have done another major overhaul on the plugin dll and is now using modified versions of the stock ModuleResourceConverters, so any issues with resources going hay-wire are pretty much gone as of the next release. As far release date goes.., I've completed all the plugin work and polished things up a bit, we just have to sort out some of the difficulty switching details and the mod should be ready to go soon!
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Visual plant growth will be new, yes. We are also... Rebuilding our biological generators by extending the new stock ModuleResourceConverter, so the rates of production will be far less quirky. Polishing up the GUI BioMonitor. Most Likely.. Extending the Techtree to include a Biology/Astrobiology path. Adding Biologist Experience Trait Possibly... Adding/updating science experiments, contracts and agents