Hey guys! I was just looking to get some feedback on my ships before I send them in for submission officially. I've got minor changes to do to them, so I have to end up resending them to Laythe, but wanted to see if there were any suggestions for things to change and what not. Company Name: Kerbal Propulsion Laboratories Other company info still needs to be made up, but im not too worried about that atm. I've got video/screenshots showing these things getting to laythe with their launch stages and tugs as well, just need to organize it before i send it in. KPL: Tortuga (LOCS-1) [Low Orbit Combat Ship or Corvette class is you like) When asked about the theme of the design, the Assistant to the Lead Engineer, Jebediah Kerman had this to say, " I like turtles!" Ship weighs in at 183 parts, with 810 L of liquid fuel, powered by two LV-N engines in the back, and two forward facing Mark 55 Radial Mount Engines, for reverse and emergency maneuvers. Payload consists of 2 stinger missiles designed to take on light spacecraft with the bulk of the arsenal devoted to the 4 RT-10 SRBS designed to engage larger, armored craft. Reloading capabilities are for the larger SRBs only. The main idea was to design something that would stick close to capital ships to ward off and potentially put a dent in the armor of hostile heavies. The two lighter missiles can be used if the only threat is smaller ships. Most likely unable to take down a well armored capital ship on its own. The Tortuga is very well balanced and can go for quite a while without refueling. All I was planning to change was the supports for the missiles as they tend to launch at a weird angle. I fixed it, but sent off the wrong ship to Laythe lol. Oh well. I might remove the smaller missiles all together in favor of upgraded the larger SRB's with a strut in the front of each. We'll see. Next, the KPL: Dagger (FAC-1) [Fast Attack Craft] I forget the part count for this one, but it's low. Comes with a reloadable stack of liquid fuel missiles. Firing them is kind of clunky since I didn't toss in a command module/drone to each one, but if you "pre-fire" the engines and decouple sequentially, they work like a charm. Three sets of high velocity rounds with great accuracy up to 1.5k+. 3LV-N's on the back with 3 Mk55 Radials facing forward again. Very light and quick and is intended to again be close to friendly capital ships, but its main target is light to heavy fighters with no more than one layer of armor. The missiles work fairly well against light armor and should be a good deterrent. Changes I need to make: 1. NO DOCKING PORT....derp. I get the thing all the way to Laythe to find out I cant refuel it haha. 2. Missile upgrades. I might look in to tossing a strut or something on to the front of the missiles to give them a little more oomph. More testing needed. 3. It looks kind of bland, but maybe I can write that off to stealth capabilities or something. I might try to add flare to it like I did with the Tortuga. Any input and tips are very welcome, thanks!