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Cruzan

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Everything posted by Cruzan

  1. I'm technically still in atmosphere there at 41km. I had .03 units of intake air left to throttle around with before switching if I wanted to. I can test it at a lower altitude if you want though, just give me a number to shoot for!
  2. Good question. I actually didn't know so I did a test run for you to find out since you got me curious. Looks like 2382m/s. I usually don't push it that long because I'm impatient and switch to the nuke earlier
  3. Here's my contribution to SSI's catalogue! Figured I'd post it here as well It's a VTOL SSTO, (VTOL is atmospheric only).
  4. Woot! I'll have to put together another imgur album with current pics of the Cora since those are old and missing the lights, ladders, rcs placement, etc.
  5. Thanks! Ya now that I know how tall it is it actually is kind of nice to use the mountains as a reference on your way back to base. What tweaks are you working on to get orbital?
  6. Fairly new to the forum so I hadn't seen that before. Looks like I'll have to push this thing and see if I can get to the Mun or something for extra kudos. Thanks for the advice!
  7. Hey guys! I've been making tons of ships, but never had the desire to fly one from base to orbit and back again. After spending a lot of time designing my latest SSTO I figured it was time to make my first complete mission. The mission was basically about testing it's stability on re-entry, but it turned in to a full on return to base. No take-off pics since the mission was thought up as an afterthought. This thing is VTOL capable, but is more effective as an STOL. Standard flight profile though. It's fun to fly! SSTO's can be frustrating to make, but I think I can appreciate it more now knowing that it's capable of being a useful craft. Not the best atmospheric plane, but it wasn't designed to be. Now to find a new project. I was thinking about making larger or interplanetary SSTO's in the future, but we'll see. Hope you enjoyed!
  8. Ah that makes a lot more sense. Much less complicated for sure! Another question for you guys. What do you feel is a good number to shoot for as far as a tanker's fuel capacity is? I've seen quite a large variance in the sizes of tanker submissions so far.
  9. I'm up to 12% at the moment. I could probably do better, but I swear I'm going to get this "radial engine/poop staging" strategy working Fun challenge though. Every fiber of my being wants to do asparagus staging so badly when I do any kind of efficiency challenge.
  10. So I've been trying to catch up with this thread. Browsed 43 pages so far and theres lots of good stuff! I was wondering if anyone has figured out how to design a reloadable missile system that retains action groups. So far my reloading systems have been manual fire missiles since after the first set, your action groups become worthless. Is there a way to reload a bank of missiles that have assigned action groups? I've been able to do it by storing the ammo on a separate ship, but it'd be cool to have the ammo on-board the ship that its designed for. Basic design so far is a battleship with 3, maybe 5 guns on the top deck and an ammo bay underneath. A drone would be used to ferry the new ammo in place once the guns have been fired. Probably 100% pointless since the likelihood of firing a second volley of missiles is pretty low, but I'd just like some input since I've been fiddling with this for a couple hours. Thanks! (Sorry if this is off topic)
  11. Hey guys! I was just looking to get some feedback on my ships before I send them in for submission officially. I've got minor changes to do to them, so I have to end up resending them to Laythe, but wanted to see if there were any suggestions for things to change and what not. Company Name: Kerbal Propulsion Laboratories Other company info still needs to be made up, but im not too worried about that atm. I've got video/screenshots showing these things getting to laythe with their launch stages and tugs as well, just need to organize it before i send it in. KPL: Tortuga (LOCS-1) [Low Orbit Combat Ship or Corvette class is you like) When asked about the theme of the design, the Assistant to the Lead Engineer, Jebediah Kerman had this to say, " I like turtles!" Ship weighs in at 183 parts, with 810 L of liquid fuel, powered by two LV-N engines in the back, and two forward facing Mark 55 Radial Mount Engines, for reverse and emergency maneuvers. Payload consists of 2 stinger missiles designed to take on light spacecraft with the bulk of the arsenal devoted to the 4 RT-10 SRBS designed to engage larger, armored craft. Reloading capabilities are for the larger SRBs only. The main idea was to design something that would stick close to capital ships to ward off and potentially put a dent in the armor of hostile heavies. The two lighter missiles can be used if the only threat is smaller ships. Most likely unable to take down a well armored capital ship on its own. The Tortuga is very well balanced and can go for quite a while without refueling. All I was planning to change was the supports for the missiles as they tend to launch at a weird angle. I fixed it, but sent off the wrong ship to Laythe lol. Oh well. I might remove the smaller missiles all together in favor of upgraded the larger SRB's with a strut in the front of each. We'll see. Next, the KPL: Dagger (FAC-1) [Fast Attack Craft] I forget the part count for this one, but it's low. Comes with a reloadable stack of liquid fuel missiles. Firing them is kind of clunky since I didn't toss in a command module/drone to each one, but if you "pre-fire" the engines and decouple sequentially, they work like a charm. Three sets of high velocity rounds with great accuracy up to 1.5k+. 3LV-N's on the back with 3 Mk55 Radials facing forward again. Very light and quick and is intended to again be close to friendly capital ships, but its main target is light to heavy fighters with no more than one layer of armor. The missiles work fairly well against light armor and should be a good deterrent. Changes I need to make: 1. NO DOCKING PORT....derp. I get the thing all the way to Laythe to find out I cant refuel it haha. 2. Missile upgrades. I might look in to tossing a strut or something on to the front of the missiles to give them a little more oomph. More testing needed. 3. It looks kind of bland, but maybe I can write that off to stealth capabilities or something. I might try to add flare to it like I did with the Tortuga. Any input and tips are very welcome, thanks!
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