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Afterskies

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  • About me
    Bottle Rocketeer
  1. If you're playing First Person Shooters or other reaction-time based games, I personally prefer a wireless, as do many hardcore gamers I know; wired mouses respond slightly faster than wireless ones. While a novice, mediocre, or even some regular gamers may not notice a difference, but when it comes to being a top-gamer, that split second can make a difference. Otherwise, go wireless.
  2. I should preface this by saying I'm using the word "design" loosely. (My gallery will give you an idea of what I'm looking do to) I'm looking to draw one; I want to make it look realistic, have realistic stats, and I'm trying to figure out how to go about making it look plausible/realistic. The real life craft I'm currently using for scaling is the Falcon 9. Unfortunately, aircraft and ships are more my specialty. What kind of stats do I need to include? (To be more descriptive/credible) How would I figure these out? How do I figure out payload weight/maximum altitude? Amount of fuel for a craft going to the Moon or Mars? How relevant would the Saturn V be (for scaling/stat purposes) for a modern craft trying to go to the moon? Also, I know that Asparagus-staging isn't 100% plausible, but just how implausible is it? Say I want to use the same generic, reusable rocket bodies and just want to get a larger load into space or I want to get a smaller one higher up, how terrible would it be to go with an Asparagus?
  3. I'm having problems with parts not showing up in the VAB/SPH. They show up in the parts list, but when I try to move them over they don't. It still acts as if a part is selected, and must be moved back over to the parts list. Anyone know why? The ones that do work show up far off from where my mouse-pointer is and won't attach.
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