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Oneillcz

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Everything posted by Oneillcz

  1. Hi! Very nice designs you all created. These are two of my ideas you can use when building rigs with Caterpillar tracks mod. The first one, with MarkV tracks, VTOL, suprisingly easy to fly and land. But I'm not using it, because it is too heavy and has too many parts (70) for just a mining drill with kethane storage, but I'm playing on old laptot, so someone with good desktop can probably use this along with big Mun bases and refineries without much trouble. The second one on the other hand, is just an experiment, to figure out if it's possible to recreate small mining drills used on construction sites. The heavy drill is too big for it, but with some .cfg editing, one could scale it to look much more accurate, add some kethane trailer behind it, with solar panels or RTGs and it might look very nice.
  2. Hi! It's good to be part of KSP community, it's a great game! I knew about it a long time, but just recently tried demo, and after few minutes of playing, bought it and spent many sleepless nights just trying to leave Kerbin! Now I do Mun landings and stuff, but as I watch youtube videos and read some threads in here, I have much more exploring to do Can't wait to show you some of my creations, once they are worth sharing. So, hello everyone!
  3. Well I do realise that squad folder is very large, so deleting two parts with their internals was not so important, it's just that everytime it crashed, it was when those mk1 parts were loading, even with different mods. So I thought it was worth mentioning. I never really considered deleting stock parts, it just felt ... "wrong". Yes, 200MB saved is quite a lot, and now that I think of it, only stock internall I use is the cupola too. And as for SSTOs, I already use just the B9 parts. So, I already take only really necessary parts from mods so I could probably do the same with stock parts. Anyway, thanks for recommending me this, I will defintely do some deleting in squad folder.
  4. Hi! First of all, sorry if this is wrong category, or this was already mentioned, but I have found a slight "fix" for crash during loading when using a lot of mods. My KSP almost always crashed during loading when using only 1,3-1,5GB memory, and when I deleted just the exact number of parts for it to not crash, it was using 2,2GB max when fully loaded. So this was weird, it should be able to use 3,5GB as I understand it. Anyway, it always crashed when something "mk1" was loading, not sure what exactly, because it was very fast and there is no reference to it in KSP.log. So since I was not using mk1 cockpit or mk1 pod, I deleted them both, with internals as well. It is rather unfortunate to delete stock parts, but it did the trick and I can now use much much more mods, and KSP can run with all those 3,5GB without problem. Maybe there is something bugged with those mk1s? Or they somehow cause crash when used with certain number of mods? Or it's OS/system related, not sure. Still, hope it helps. Ubuntu 64-bit
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