Zeblote
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Everything posted by Zeblote
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It's obviosuly the moon nazis!
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There's a dll in your archive but no source. There's no installation instructions. Usually all mods ship with a folder that you plop into GameData and be done.
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What did you name your first rocket?
Zeblote replied to Spacewalking on Sunshine's topic in KSP1 Discussion
No idea how to call them, so my first rocket was Rocket 0. Then came Rocket 1...and so on. -
Use the external fuel ducts to connect them together
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what if it's secretly a spy spaceship
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Remove ISA Mapsat plugin but leave parts?
Zeblote replied to Wallace's topic in KSP1 Mods Discussions
Copy your saves folder, delete the plugin and see what happens? -
Naming scheme for your ships! (0.24 edition)
Zeblote replied to mangekyou-sama's topic in KSP1 Discussion
Anyone else having absolutely no idea how to name their ships and ending up with rocket1 rocket2 rocket3 etc -
Instead of creating some pre-made welds that will rarely find a use, create a plugin that allows dynamic welding of parts in the editor.
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0.21 Fully Controllable Lights (color,intensity,range)
Zeblote replied to DSSP's topic in KSP1 Mod Releases
I would say download, decompile, check, use if it's a mod I really want c: -
0.21 Fully Controllable Lights (color,intensity,range)
Zeblote replied to DSSP's topic in KSP1 Mod Releases
I'm just very cautious when it comes to closed-source add-ons. -
The textures are being loaded into memory in an uncompressed format, no matter what file format you use. I don't know whether .mbm or .png take longer to load, however.
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0.21 Fully Controllable Lights (color,intensity,range)
Zeblote replied to DSSP's topic in KSP1 Mod Releases
A plugin without source is very suspicious. While there is nothing malicious in your code, it still creates the impression that you want to hide something. Don't do this, post the source. -
Steps to fix this: When you leave control of the ship, render ship from all 6 sides before unloading it. When you control another ship, place billboards and load the renders on them, one for each of your ships.
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Lol, I didn't find that when I was searching for it. Yeah, you do need unity for this. However, if you don't have unity, then you (wild assumption) have no intention to create KSP mods. Why would you want to have other peoples textures then? You could try out the tool sirkut posted and see if it works.
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That's my point, you can't just assume "well people are going to be honest with that", because in reality, when there's something to cheat, people will cheat.
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Here's how useless your ribbon things are: There's nothing stopping you from making up stuff. You can't proof that I didn't finish all these missions by playing 24/7 for a few months.
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After undocking to perform a very simple rotation alignment, it seems like the docking ports aren't working anymore. How do I reactivate them without moving back a few meters?
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In-game part welding
Zeblote replied to xtremeqg's topic in KSP1 C# Plugin Development Help and Support
No way, he would use Telerik JustDecompile which fixes the obfuscating and creates a VS project folder. -
...You messed up the counter... 621: Give Jeb a death ray so he can destroy space junk on the fly
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Key detection stuck on?
Zeblote replied to Diazo's topic in KSP1 C# Plugin Development Help and Support
The quote button is broken for me too (using chrome), however if I right click it and hit "Open in new tab" then it works. -
Why are you guys writing so much text? Only one word is needed: yes