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Spartan125

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Posts posted by Spartan125

  1. Solar panels are not generating power and are instead tracking Grannus. This only seemed to happen after switching away from the vessel and I am using GEP with JNSQ and the required configs in 1.8.1.

    I have checked previous issues on the Kopernicus Github but there isn't info for situations involving multiple star systems and the only fix is to disable the Kopernicus solar panels config, which I would imagine would stop solar panels from working around Grannus.

  2. To Boldly Go is not giving the reward for science around a new celestial body, at least when the first science report is transmitted and from a body around the homeworld (I am playing in the Beyond Home system but this has happened in the stock system as well). I am not sure if this issue happens for other planets and moons since I haven't explored them yet.

  3. I put probe cores and power generators on almost every separable piece of a spacecraft just in case I need control, even when it is permanently inhabited by Kerbals. I also like to keep all of my experiments within reach of a Kerbal on a ladder or on the surface so I don't have to float them around and risk breaking the solar panels. This is probably necessary for high gravity bodies like Eve or Tylo.

  4. 1 hour ago, Angel-125 said:

    I need details on steps to reproduce the issue including craft configuration, if it was in the background or foreground, what time warp settings, etc.

    The craft was running in the foreground and the recycler would fail at 10,000x and 100,000x time warp settings.

    Spoiler

    No time warp:

    YWwpgXB.png

     

    10,000x time warp:

    dH35tbR.png

     

    100,000x time warp:

    7KZ2kbr.png

     

  5. I am also unable to get the contracts for setting up networks around the Mun and Minmus even in the newest release. Can someone tell me precisely what I need to have set up in order for the contracts to become available. Maybe it is because the orbits of my Kerbin network are not within the eccentricity parameters for it to be classified as a constellation in the code?

    EDIT: I found the solution on github. You have to point a dish or antenna with the required range at "Active Vessel" to meet the requirements.

  6. Another good mod would be NeverUnload: http://forum.kerbalspaceprogram.com/threads/48720-TT-NeverUnload-Vessel-Unloading-Preventer

    This means that any object with this module will not unload until it reaches a set distance (300km default) from an object you are currently controlling, allowing for spent stages to land safely back on Kerbin. It hasn't been updated in a while but it appears to not have many problems.

  7. I don't know if this has been suggested before but instead of the pumps feeding into the other tanks they would feed directly into the other engines. When they are staged all the engines shut down then the side boosters are separated then once the boosters are far enough away the engines on the next stages reignite and the open places on the engines (where the pipes were pumping into) are sealed off. This may reduce the issues on fuel pumping but sealing off the original pump line may be extremely dangerous and unreliable and to reignite the engine may make the heavier. Aerodynamic drag shouldn't be much more of an issue than that of rockets that use side-mounted boosters and the boosters would be tightly packed.

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