Spartan125
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Posts posted by Spartan125
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For some reason the GUI doesn't show up in the game even with mechjeb for me. I am using 0.22 but I used it in 0.21 as well and it had the same problem. Though I am probably being stupid as I usually do when trying to find things.
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What part of the DRE config do you have to change to decrease/increase heat generated by atmospheric drag? I am using the planet rescaler add-on so temperatures during reentry from a very low orbit around kerbin is enough to destroy the ship within seconds after the reentry effects kick in even with heat shields.
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Advanced SRBs aren't affected by changing the isp values and so their isp remains almost twice as efficient than liquid engines at sea level using the presets.
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Is the challenge using a kerbal year and days. Because if you are using kerbal years then 200 days on Earth is longer than Kerbin's 106.5 day orbital period.
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Ok I see that this challenge is probably dead by now but I would like to show you what I have gotten done so far:
Scouting rover: Done
Detector probes: Haven't started
Habitation modules: WIP
Processing facility: Haven't started
Laythe-Based submarine miner: Near impossible to do
Rockets for transfer between different bodies: Haven't started
Ore miner with an airship based version for Laythe: Done
Kethane miner with Laythe version: Haven't started
The skycrane rover that is going to go to other worlds and check the area for a suitable place to set up the colonies. It isn't 100% complete as I want it to deploy the rover smoothly with KAS.
A view of the rover fully deployed.
The Laythe-based ore miner, the normal version is exactly the same but without the airship envelope, the ASAS, the b9 air intake and air thrust nozzles.
I might be absent for some time but I will certainly be back with more!
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For me, the converters are bugged in the 3.1 version and don't process anything, even when I reinstall the mod.
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I'm pretty sure I have done something stupid as usual but in one of my tests the rocket workshop isn't making rocket parts even if I supply it with metal and power and it is connected to an empty huge hex rocket part can.
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Whenever I try to load a rocket or space plane onto the launchpad/runway the game either crashes immediately or a minute after the rocket has loaded. I currently use a lot of mods at the moment so they might not help in some way. This is a pretty good mod and I do not want a bug like this to stop me from using it.
[WIP] [Plugin] KerbCom Avionics - Analytical engine and RCS thrust balancing
in KSP1 Mod Development
Posted
Thank you! I always seem to overlook these things.