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CrashJay

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Everything posted by CrashJay

  1. Then how do they work now? But wouldn't that make the rocket top heavy and harder to launch/control?
  2. Not currently on the picture. But I recently built two different rockets to test this. One with something heavy in the fairing, and one that was empty. Even with nothing in the fairing, and a much larger bottom launch stage, it still spun out. Same with the filled fairing.
  3. So, I have two mods installed: TweakScale, and ModuleAnimateEmissive. Here's the jist of what happens. 1. I build a rocket, and as usual, put wings on the bottom to give it maneuverability during launch. 2. I reach 10,000 m (my usual gravity turn mark) and begin the turn. REGARDLESS of how soft or hard I turn, the vehicle spins out of control, with me barely able to get it back. It turns too far in downwards in pitch, or when I try to regain control, the exact opposite. Sometimes it ends up doing 360 degree turns in the air. This happened even before I installed TweakScale, and it continues even with purely stock crafts. And I doubt MAE would do anything, since it's just a visual change. Any ideas? Update: I have now done some testing, and have figured something out. The thing that is causing the vehicles to spin out are the FAIRINGS. So now I have to face a NEW problem. How do I counteract the atmosphere if the very things that keep my vehicles from being damaged are making it near impossible to fly them at all?
  4. So. I have two mods installed. TweakScale, and ModuleAnimateEmissive. Something I have noticed is that when I am getting close to a ship (Kerbal or other ship) and I try to use SAS or RCS, the other ship starts to move as well, making docking or getting into a ship while in space impossible. (side note: even when I have a ship face normal/anti-normal and then get to it, it's moved as well. Maybe it just does that if another ship moves at all?) Anyway, I also am running KSP independently of Steam, so I can update when I've saved my games. Any ideas as to what is happening? A Fellow Rocket "Engineer", CrashJay
  5. Thanks! Trying to find a way to make those darn planes work! And I can't figure out how to launch in Time to be able to intersect with another ship.
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