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gunmetal

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  1. Haha first time I heard of the phrase villainous breakdown... I like it!
  2. Hi guys, I just finished my space station: KSS Daring. Parts Count: 421 Total Mass: 287t Altitude: 400,000m Inclination: 15 Degrees Crew: 107 Design: Five Habitation modules form a central spine. Modular construction. From left to right, top to bottom modules are: Chemistry Module, Power Module, Power Module, Fuel and Gas Module, Physics Module, Biology Module, Communications Module, and Greenhouse Module. Mission: Long Term Planetary Monitoring and sciences including; long term zero G effects on Kerbal kind (biology), detection of gravity waves (physics), and study of interstellar clouds via spectroscopy (chemistry). The station is designed with long term self sufficiency and expandability goals. Greenhouse module provides food and oxygen and power modules provide electrical power via solar panels.
  3. haha yes, all it is is a colour, but the gundam series is pretty neat. yeah, I saw the EVA followers mod but I'm looking for something automated/random rather than having them all follow me, if that makes sense =) I'm sure some of the code would be similar though, I mean that mod basically proves that the game can control multiple kerbals at the same time right?
  4. After making a neat space station, I wanted to leave it floating in space as a screen saver in the background, however, everything just seemed so static (and boring). Is there any way we can have a toggle for the space station that puts the Kerbals inside on 'autopilot' in terms of their activities? For example, you might see one leave his pod to go for an EVA, to conduct an imaginary repair some solar panels and then return to his pod. Or otherwise conduct some imaginary 'science'? There could be certain 'hot spots' on our parts that Kerbals travel randomly between to give the illusion that the space station is a hive of activity/movement. Sort of like the milling around that we see in the VAB. Thoughts?
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