A slightly long first post, apologies, but some ideas I hope. Kethane is definitely the most useful candidate for a reward system before Squad implement career stuff, since it has the most utility. It's always been bizarre to me how a magic beam in orbit can detect the deposits, but then we use gravimetry to find candidate deposits of lots of minerals here on Earth so there's precedent. These only expose candidates though, and false positives are common so the certainty of a deposit size and location being immediately visible doesn't seem right. The idea is the same for any resource (H2O, CO2, whatever). The real payoff though is exploring these candidates (including the false ones, yay!), and this is where I see this plugin coming in handy as follows: From orbit, find candidate sites for resource Send probe to collect sample either by: Kerbal on EVA (high payoff, since they can select better samples than automated rovers) Rover (limited by available fuel/part endurance) Lander (limited to immediate vicinity of lander) Impactor and supporting orbital observer (depending on deposit type and depth) - probably out of scope here but mentioned for completeness Initial analysis in situ on-board the lander (if it survived, and your kerbal did too if applicable ) On Kerbin (better payoff than lander as implies better equipment) Each extra step gives higher proportion of accessibility to resource in question and/or eliminates false positives, e.g. A Kerbal returning a sample to the lander for analysis (but leaving them behind as too heavy) and an unmanned probe return samples to Kerbin might have the same benefit, but nothing beats a Kerbal returning a load of samples to Kerbin that have already been identified as extra interesting thanks to pre-analysis in the lander. Most of these would likely require collaboration with Kethane development, but makes for a much more interesting (and realistic) exploration/exploitation experience. The science work seems to be done (drill, collect, analyse, return), only the resource level modification stuff and candidate site creation is properly new to Kethane. I'd also like to see the Kethane developers depend on this mod for all these cool goodies instead of the other way around The final benefit of these analysis tasks (again with increasing return as above) is knowledge of other bodies - e.g. atmospheric composition, clarification and assistance in landing site selection etc, all of which are crucial to advanced missions and cannot easily be accomplished from ground-based observations. This is likely something Squad are already looking into, but masking these details from the player to make them viable would likely require modifications only they can make (new features, GUI elements etc).