736
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Posts posted by 736
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I found that the armor piercing torpedoes do not do much damage to my patrol boat, but I also hit the engines, which were inside. Is my boat too well armored? or is it armor piercing that does this? or is it a small amount of damage?
damage:
Firing from a boat doesn't make much of a difference
http://i.imgur.com/jJT95ek.png
damage:
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Could you have guns by themselves, without the tank cockpit or the naval turret? It woulld help to make it more versatile and players could be more creative, and you could make howitzer artillery and stuff. You also mentioned to me on your youtube that the naval cannons would fit on r5 boat parts, but I think there should be different sized cannons to fit on destroyers and patrol boats instead of those massive cannons. If not, could you explain how i could mod a gun for myself?
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Ohka demonstration:
Deploying:
Flying:
damage done:
conclusion: bombs would really help.
just a question, but are the bombs able to destroy carrier parts? they have a max impact of 300
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Good meteor as well, the engine nacelles need to be lowered a bit.
The firespitter jet produces thrust straight out, while the actual engine is angled upward. it was meant more for MiG 15's and F-86's, so the meteor engines looks like that. now that you think of it, a Kikka or Me 262 would work with those nacelles in the same spot
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should I post a picture of my okha, or u think its getting off-topic enough for a new thread?
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This is just my 2 cents, but it seems strange to me that people get a game called 'Kerbal SPACE Program' and then do nothing but build airplanes and boats and ground vehicles.
Just an observation, not intended as criticism.
I build rockets, but 75% are based of real rockets, and 20% are sci-fi. The 5% left are my inventions that actually work, which isn't that much
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you could hollow out the plane, which would make it bigger, and put the hardpoints in there, but the Ohka was a tiny sonofagun.
clipping would probably be your best bet, or maybe the smallest b9 cargo bay?
I've made it, but i had to use shrouds from procedural fairings (sort of cheating). The hardest part was getting it under a G4M, cause there isn't a part size between normal and probe parts, and you cant make that weird indention on the bottom of the G4M. The real question is if bombs will explode if they aren't detacthed from the pylons, if you watched Infinite dice's video u know what I mean. PS the smallest b9 cargo bay is an elliptical shape, and the next smallest is as wide as the bomber carrying it.
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its 3:30 pacific time! maybe he's in hawaii
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Time to prepare for the shelling of Airport Island
or kamikaze the island. I'm working on an MXY-7, but i have no idea how to get the bombs in there
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@hellbrand: i have pacific time, and you cant get much later that that; it will most likely be in the day for me (yay). (notice the word "much,")
I've been preparing ever since i saw the mod, because i love replicating real stuff, especially wwii, so firespitter stuff shoots the appropriate targets. warning: contains images
Stuka dive-bomber
empty bomb mount thingy
Shimakaze destroyer
Rotatrons without guns
G10N bomber (this was never built, but there were blueprints. it was to fly during wwii from Japan, bomb the US, land at Germany to refuel and reload bombs, then turn around for another run)
Empty bomb bay
Panzer III tank; without cannon
what I have been doing in the past, it was very impractical, and in my opinion, riduculous
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I am trying to make a plane with a machine gun that fires through the propeller hub, like a p-63 or LaGG-3.
I found that it behaves similar to landing legs as when it clips it pushes other parts around, but clipping any part besides landing legs and the gatling gun doesnt cause a problem.
Is there something in the config that i need to change? Or is this not fixable?
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
in KSP1 Mod Releases
Posted
oops forgot to put the img thing