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TonyInTsv

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Everything posted by TonyInTsv

  1. The problem then becomes slowing down at your target, and not just shooting straight past it. Since 1.0, unless you have aero turned off, aero-capture is out, unless you have a couple hundred heat shields, or a heap of left over dV.
  2. I was considering this more for landing at the end of a mission. Instead of separating crew module from the science and support module just prior to landing and risk landing on it or having it land on the crew module (both of which have happened to me), separate much higher, popping it's chutes so it will land further away but still land because it's still within the physics bubble. Being able to recover ascent stages would be good too.
  3. Just wondering if there was going to be any contracts for community created mods? You know, a contract to map the entire surface of Kerbin or Mun? Even community created contracts like launching a community created satellite to a specific orbit say for a communications company, or a group of satellites for a GPS over Kerbin?
  4. The only mods I have trouble playing without is MJ, or some other node editing tool. Doing without the Struts from the B9 pack would be difficult but that's about all.
  5. Do the asteroids have any gravity at all? Would it be possible to clump enough of them together, even clamping them together with a probe with a clamp on both ends, to make a new moon around Kerbin? maybe call it Munmus?
  6. Not all. Oxygen can cause death in high concentrations. NO can cause death in high concentrations too, by displacing O2, but is quite safe to use and is used as propellant in whipped cream.
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