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SilverlightPony

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Everything posted by SilverlightPony

  1. It's got something to do with that .cfg file, but I haven't used Career mode much, so I'm not sure of the details. Flip through the last few pages of this thread, I think the info is in there. Or maybe someone else will come along and give you the answer.
  2. Do you have the MechJeb2 parts available in Sandbox mode? If not, you may have installed it improperly. If the MJ parts are there, but you want normal command parts to include MJ functionality, you'll need to create a .cfg file and place it in the /GameData/MechJeb2/ folder so ModuleManager knows add MJ to those parts.
  3. Previous version downloads? All I can find is the current version release and previous version source code. I need the 1.7.3 release.
  4. Note: As of v2.4/2.4.1, mod Kerbal Joint Reinforcement is including ModStatistics.
  5. What happened to having MechJeb functionality without needing special parts? At one point this was added to all the stock "command" parts (probe cores, cockpits, capsules, etc.), and (while I can't understand French and have only the faintest idea what he's talking about) clearly shows the MechJeb tab appear in the VAB as soon as he sticks a stock command capsule into the build space--and yet, the only way I can get it to work is with either the Mechanical Jeb Pod or the MechJeb AR202 case. What gives?
  6. I thought they added MechJeb functionality to all the stock control parts (probe cores, cockpits, capsules, etc.) a while back, so that separate parts were no longer needed for MechJeb to function?
  7. I haven't looked through this thread to see if it's been mentioned or not, but has anyone else had issues with struts breaking much easier in 0.22 than in previous versions? I've got some large ships that could at least get most of the way into orbit before that just come apart on the launch pad now.
  8. Last Monday, I started the day off planning to use a pre-made Saturn V Apollo analogue I got off the internet to go land on the Mun, just so I could say I've done it. Like the real Apollo rockets, the lander is behind the CSM, so you have to flip around and dock with it mid-flight. I forgot to do this on Munshot 1, and docking in low orbit is a royal fecking pain, so I just brought them home. Munshot 2 successfully landed! Unfortunately, I missed my intended landing spot just outside a large crater, and instead come down on the inner slope of said crater. The lander slid, upright, halfway down the slope before one of the landing struts broke and it tumbled to a stop. The can was fine, as were the two Kerbals inside. But they weren't getting home on that ship. Munshot 3 became a rescue mission. I modified the lander with a remote guidance unit so I could send it down unmanned. It got all the way to Munar orbit before I realized one of the landing struts had gone missing somewhere along the way. Junked the lander, brought the CM home. Munshot 4 made it to the Mun intact, but something derped in the landing system, and it came down on the other side of the Mun from the stranded Kerbals. Yeah, real useful there. >_< Munshot 5 finally managed to overcome the glitches in the landing guidance computer and land within jetting distance of the stranded Kerbals. After about a month on the Mun, I finally got them safely home.
  9. Noted, thanks. New problem: Finally got more than one other player on my server, and we can chat with them, but they don't show up on the list and we can't see their ships. [EDIT] Turns out at least one of the missing players was chatting from the KLF program window itself, and hadn't even launched KSP yet, which was why he wasn't showing up. Not sure about the other one. It would be nice if there was some kind of indicator for this.
  10. Bug report: For some reason, the KLF UI is not displaying certain letters in text. I first noticed that d's were missing (seeming replaced by spaces), and later noticed cases of other letters missing as well. Irritating, but not game-breaking. Screenshot: [EDIT] Turns out this may or may not be a problem with KLF; I noticed the same bug in the normal KSP UI. That said, I don't recall seeing it before I installed KLF, so...I'unno.
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