KSP: _x64.exe 0.24.2 -- Windows 7 64bit Problem: When I create a new Career mode game, I can play fine. When I save, exit, and reload the save I will get a crash just before loading into the save and seeing the KSP buildings. Mods Installed: Reproduction Steps: Create a Career game, play for any amount of time, save, and return to main menu. When trying to reload the save, I get a crash dump report. Log: https://www.dropbox.com/s/471kijapzhcl7rp/output_log.txt?dl=0 Comments: I'm 99% sure the issue is in the contracts with the stack trace as proof. TypeLoadException: Could not load type 'CrewRoster' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. (Filename: Line: -1) Crash!!! ========== OUTPUTING STACK TRACE ================== (0x0000000103C10000) ((module-name not available)): (filename not available): (function-name not available) + 0x0 (0x000000003A77FE6E) (Mono JIT code): (filename not available): ContractsApp:AddContractParameters (System.Collections.Generic.List`1<UIListItemContainer>,Contracts.Contract) + 0x5e (000000003A77FE10 000000003A77FEA8) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDEFF3A) (Mono JIT code): (filename not available): ContractsApp:CreateParameterList (Contracts.Contract) + 0x6a (000000000DDEFED0 000000000DDEFF44) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDE6114) (Mono JIT code): (filename not available): ContractsApp:CreateItem (Contracts.Contract) + 0xe4 (000000000DDE6030 000000000DDE6152) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDE5E37) (Mono JIT code): (filename not available): ContractsApp:CreateContractsList () + 0xe7 (000000000DDE5D50 000000000DDE5EA6) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDE5D1D) (Mono JIT code): (filename not available): ContractsApp:OnContractsLoaded () + 0x1d (000000000DDE5D00 000000000DDE5D23) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DD14EDA) (Mono JIT code): (filename not available): EventVoid:Fire () + 0x13a (000000000DD14DA0 000000000DD150B6) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDC5A54) (Mono JIT code): (filename not available): Contracts.ContractSystem/:MoveNext () + 0x474 (000000000DDC55E0 000000000DDC5B9C) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x00000000040AD0CB) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x6b (00000000040AD060 00000000040AD15C) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000007FEE64836CA) (mono): (filename not available): mono_set_defaults + 0x2b8e (0x000000003D685970) ((module-name not available)): (filename not available): (function-name not available) + 0x0 (0x00000000FFFFFFFF) ((module-name not available)): (filename not available): (function-name not available) + 0x0 (0x00000000006B4D48) ((module-name not available)): (filename not available): (function-name not available) + 0x0 ========== END OF STACKTRACE ===========