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NeozooM

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Everything posted by NeozooM

  1. Hi everyone. Just a thread to talk about all parts that have "stats" that maybe seems strange to you (like really. not guess or little tweaks) For instance, I am quite confused about the weight of some aerodynamical parts (cone noses.. seems veryyy heavy for what it is.) And really obvious, the classical little bay landing gear for planes /shuttle. it is so small and it tells us 0.5 tons !! as all other rover gears are way lighter but much bigger in size. (except the huge one really heavy but seems legit) is that wanted or someone ever found out these statistics looks strange ?
  2. totally agree with boxman. Seriously , mods are NOT the way to go.... if devs rely on mods for futur content, they will end up with an unrefined game. mods are made by unexperienced amator devs wich are not paid. KSP devs SELL their game, so they should be aware of what is the most asked parts by the community to add them stock. Axis rotating structure for doors, and pumps to manipulate parts with custom keys... not so much asked isn't it?
  3. no, simply no. Mods add what fantasies they like. No stock players asks for star wars remake or "unrelated to original KSP concept" addon. We ask simple parts that are truely missing right now. And wich are totally in the spirit of KSP original game. People made hellicopters with stock parts. That is what KSP is all about. Have same base of pieces and making new things with ideas. adding rotating structures and some pumps wouldn't be so hard and give many possibilities of craft. Not change the overall concept. And as mods are made by non developers people they can't be considered as "content" for customers who bought the game. And yes, most of the time mods are unstable and stop working when new version comes. And they can only start working on new mod version when the new game version is out delaying the whole thing. Thats not what many people want.
  4. As i wrote up here, mods aren't the real game. They are NOT stable. They mess up with physics, allowing some ridiculous things wich don't fit in the Core game design. I don't think adding two little pieces to stock parts (rotative axis structure, and pumps) would be such a big work. And seriously, this is exactly what this game needs. Simple, efficient, usable things. If developers focus too much on career and such, and let all the other things for the mod community, this will not become as great as it could be. Implementing best "not cheating" mods to the original game is the way to go. And adding multiple possibilities but not "one usage" content is what makes games like KSP so good so far (playing just with stock parts) If people don't want to use and mess up files with mods, it is their right no ? As mods aren't products of the developpers work, they can't redirect customers to it saying "hey look it already works here"
  5. Hi everyone. I'm new here and already totally in love with this new but already amazing game wich is KSP. First steps were hard and then the fun started to pop out from this experience. I love many things in this game. And especially the fact that it is not based on scripting but on real (or simulated as real) physics, which allow players to innovate and even create things beyond expectation of everyone. So , congratulations to developers and thank you for this awesome work. This being said, i am not a big fan of Mods... I , as many people, think that playing stock gives the most satisfaction and fun. But i would like to discuss about what you all think is the really most "reasonable" and important things to add next in the game. IMHO two biggest three biggest things yet missing in the game are : - Pumps (hydrolic or electric) allowing to move things with a slow pressure (like doors, pushing something slowly with a rover to tighten space bases? creating lifting machines (escalators ?) and of course a piece that attach two parts and allow them to rotate on its axis. Just those two litte new things would allow so many more deep gameplay and possibilities. (cargo, big hangars, mechanical work machines etc) then immaginatio and investigation of the community will do the rest to so many awesome and usefull new crafts. - More diverse and interactive interriors (like HSC container ! but allowing to move and even pass throught doors inside a big station or spacecraft.) Very useful for complex bases on other planets surface. - Allowing kerbals to attach some parts in space (other than docking ports wich are quite limited in crafting bigger and thickier things) just allowing them to attach some parts only like structural pannels and linear struts would be enought . And maybe further, making planets and surfaces a bit more complex/ textured with more things to see discover (like ruins, artifacts etc.) Just my 2 cents. But i feel like those things, wouldn't be sooo hard to implement (some mods already did) and would add so much. What do you think everybody ?
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