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nilchaos

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    Curious George
  1. Hi peeps! I've been searching the forums for the past 15 minutes on any posts regarding engine gimbals but I can't seem to find any relating to setting up what part of the engine that moves. Essentially I'm currently making a slew of parts and the one I've just finished is an ION engine (this picture represents the prototype I've assembled in 3DS Max, still needs some optimisation) I wanted to enable thrust vectoring which is simple enough when done through the config file - but! now this is the part I'm wanting to work on - you can see the ring of 8 modules inside the model, for all intents and purposes I call them electromagnets. I'd like them to slide out as a visual indicator of the thrust vectoring at work so I'm curious on the best method to go about this. Any help would be greatly appreciated (I am well versed in 3DS Max and Unity as well as C# so I don't need anything simplified ;D)
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